I am Derek L. Manns, a game designer and educator with a track record of leading cross-functional teams to bring game concepts to life. As Course Director of Game Design at Full Sail University_Phone details not available. Sign in: https://www.twine.net/signup_) and as an Adjunct Faculty member at several institutions, I help students and professionals master design, prototyping, and production in fast-paced environments. As founder/creative director of Sungura Games and as a veteran Level Designer with shipped titles for Gearbox/Ubisoft, N-Fusion, and SMU, I combine hands-on development experience with pedagogy to empower learners and deliver engaging, polished games.

Derek L. Manns

I am Derek L. Manns, a game designer and educator with a track record of leading cross-functional teams to bring game concepts to life. As Course Director of Game Design at Full Sail University_Phone details not available. Sign in: https://www.twine.net/signup_) and as an Adjunct Faculty member at several institutions, I help students and professionals master design, prototyping, and production in fast-paced environments. As founder/creative director of Sungura Games and as a veteran Level Designer with shipped titles for Gearbox/Ubisoft, N-Fusion, and SMU, I combine hands-on development experience with pedagogy to empower learners and deliver engaging, polished games.

Available to hire

I am Derek L. Manns, a game designer and educator with a track record of leading cross-functional teams to bring game concepts to life. As Course Director of Game Design at Full Sail University_Phone details not available. Sign in: https://www.twine.net/signup_) and as an Adjunct Faculty member at several institutions, I help students and professionals master design, prototyping, and production in fast-paced environments.

As founder/creative director of Sungura Games and as a veteran Level Designer with shipped titles for Gearbox/Ubisoft, N-Fusion, and SMU, I combine hands-on development experience with pedagogy to empower learners and deliver engaging, polished games.

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Work Experience

Course Director, Game Design Master of Science at Full Sail University
January 1, 2020 - January 1, 2025
Oversees course content and program delivery for the Game Design MS program; coordinates curriculum development, instruction, and student outcomes.
Level Designer at Gearbox Software / Ubisoft
January 1, 2007 - January 1, 2008
Level optimization, built static mesh components, particles, UI Scenes, language localization, matinee, material, and sound cue editing, testing, and final cook to the Xbox 360, PS3, and PC systems utilizing Perforce software. Titles shipped: Aliens: Colonial Marines; Brothers in Arms: Hell’s Highway
Level Designer at N-Fusion / Midway
January 1, 2007 - January 1, 2007
Level optimization, built static mesh components, particles, UI Scenes, language localization, matinee, material, and sound cue editing for testing and final cook to the Xbox 360 utilizing Perforce software. Titles shipped: Hour of Victory
Associate Professor, Game and Simulation Programming at DeVry University
January 1, 2008 - January 1, 2015
Teaching and program development in game and simulation programming; curriculum design.
Adjunct Professor, Game and Simulation Programming at DeVry University
January 1, 2007 - January 1, 2008
Teaching and curriculum contributions in game/simulation programming.
Instructor, Continuing Education at Bloomfield College
January 1, 2003 - January 1, 2004
Instruction in continuing education courses.
Sales Associate at EB Games / GameStop
January 1, 2004 - January 1, 2007
Customer service and sales support for video games and systems.
Level Designer (Contract) at The Guildhall at SMU
January 1, 2005 - January 1, 2006
Level optimization, particles, UI Scenes, language localization, matinee, material, and sound cue editing, testing, and final cooking to the PC. Title shipped: Map Pack.
Quality Assurance at Magnin & Associates
January 1, 2005 - January 1, 2006
Test and report bugs. Titles shipped: Vegas Casino
Level Designer at D.R.O.P / Mythos / Sandstorm / The Suit
January 1, 2005 - January 1, 2005
Level design for multiple titles; testing and asset integration using Perforce.
Marketing / Beta Tester at Sony Computer Entertainment of America
January 1, 2005 - January 1, 2005
Socom: Navy Seals Fireteam Bravo; Wizard World Conference: Booth Representative

Education

Ph.D. All But Dissertation (ABD) at The University of Central Florida
January 1, 2022 - March 6, 2026
Master of Arts in Information Systems Management at DeVry University’s Keller Graduate School of Management
January 1, 2011 - March 6, 2026
Master’s Certificate in Digital Game Development: Level Design at The Guildhall at Southern Methodist University
January 1, 2006 - March 6, 2026
B.S. in Computer Science: Information Systems at Kean University
January 1, 2005 - March 6, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment, Professional Services