I'm Dylan Marquez, a seasoned producer and game development leader who has steered live operations and cross-functional teams across mobile games from Cookie Jam to Cards & Castles. I optimize development lifecycles, drive agile processes, and ensure exceptional user experiences across launched products. I value empathy, growth, and mentorship; I build scalable processes, mentor teams, and foster a collaborative culture that balances creativity with rigorous quality. I'm passionate about solving problems and delivering delightful experiences for players. I lead with empathy, cultivate growth, and pursue best practices to deliver high-quality products. I enjoy building strong teams, mentoring talent, and shaping workflows that merge creativity with robust production management to elevate the user experience.

Dylan Marquez

I'm Dylan Marquez, a seasoned producer and game development leader who has steered live operations and cross-functional teams across mobile games from Cookie Jam to Cards & Castles. I optimize development lifecycles, drive agile processes, and ensure exceptional user experiences across launched products. I value empathy, growth, and mentorship; I build scalable processes, mentor teams, and foster a collaborative culture that balances creativity with rigorous quality. I'm passionate about solving problems and delivering delightful experiences for players. I lead with empathy, cultivate growth, and pursue best practices to deliver high-quality products. I enjoy building strong teams, mentoring talent, and shaping workflows that merge creativity with robust production management to elevate the user experience.

Available to hire

I’m Dylan Marquez, a seasoned producer and game development leader who has steered live operations and cross-functional teams across mobile games from Cookie Jam to Cards & Castles. I optimize development lifecycles, drive agile processes, and ensure exceptional user experiences across launched products. I value empathy, growth, and mentorship; I build scalable processes, mentor teams, and foster a collaborative culture that balances creativity with rigorous quality. I’m passionate about solving problems and delivering delightful experiences for players.

I lead with empathy, cultivate growth, and pursue best practices to deliver high-quality products. I enjoy building strong teams, mentoring talent, and shaping workflows that merge creativity with robust production management to elevate the user experience.

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Language

English
Fluent

Work Experience

Executive Producer at Jam City
March 1, 2024 - March 1, 2024
Led a cross-functional team of over 100 members for the Cookie Jam franchise, overseeing production, training, and mentorship across disciplines and managing the entire product lifecycle to deliver high-quality live game experiences.
Art Director at Red Team Games
January 1, 2014 - November 26, 2025
Directed art, 2D art, UI/UX, content design, and marketing assets for the mobile strategy game Cards & Castles, guiding the creative vision across teams and assets.
Producer at Redemption Games
October 1, 2017 - October 1, 2017
Responsible for project and outsource management focusing on content production for mobile puzzle games.
Lead Game Designer at Double Jump Games
March 1, 2013 - March 1, 2013
Led project management, systems design, content design, and UX design for social casino and hidden object games.
Junior Game Designer at Disney Interactive
November 1, 2011 - November 1, 2011
Handled content design, level design, script writing, and story writing for the competitive social strategy game City of Might, including leading prototyping and exploration.
UI Designer/2D Artist at Sony Online Entertainment
May 1, 2011 - May 1, 2011
Responsible for UI design, puzzle design, and 2D game art for the social hidden-object game James Patterson: Catch a Killer.
Adjunct Professor at The Art Institute of California, San Diego
September 1, 2015 - September 1, 2015
Delivered instructional courses and workshops on game design, interface design, production, and portfolio building.
Executive Producer at Jam City
October 1, 2017 - March 1, 2024
Led a cross-functional team of over 100 members, including a large art department, for the Cookie Jam franchise. Provided extensive training and mentoring for junior artists and producers, and oversaw the entire product lifecycle to ensure a high-quality user experience across a portfolio of live games.
Producer at Redemption Games
January 1, 2016 - October 1, 2017
Responsible for project and outsourcing management, primarily focused on content production for mobile puzzle games.
Lead Game Designer at Double Jump Games
November 1, 2011 - March 1, 2013
Led project management, systems, content, and UX design for social casino and hidden object games.
UI Designer / 2D Artist at Sony Online Entertainment
April 1, 2010 - May 1, 2011
UI design, puzzle design, and 2D game art for the social hidden-object game James Patterson: Catch a Killer.
Volunteer - IGDA San Diego Chair (Temple Run: Treasure Hunters and Travel Blast) at IGDA San Diego
August 1, 2013 - August 1, 2018
Responsible for community management, event planning, hosting, fundraising, workshop building, and peer mentoring.
Adjunct Professor at The Art Institute of California - San Diego
July 1, 2012 - September 1, 2015
Responsible for instructional courses and workshops on game design, interface, production, and portfolio building.
UI Designer/2D Artist at Sony Online Entertainment
April 1, 2010 - May 1, 2011
UI designer, puzzle designer, and 2D game art for the social hidden-object game James Patterson: Catch a Killer, with additional support to other titles including Free Realms and early Planetside 2 prototypes.

Education

Bachelor of Science at The Art Institute of California, San Diego
January 1, 2006 - January 1, 2008
Associate of Arts in Digital Design and Production at College of the Desert
January 1, 2004 - January 1, 2006
Bachelor of Science in Game Art and Design at The Art Institute of California, San Diego
January 1, 2006 - January 1, 2008
Associate of Arts in Digital Design and Production at College of the Desert, Palm Desert
January 1, 2004 - January 1, 2006
Bachelor of Science in Game Art and Design at The Art Institute of California, San Diego
January 1, 2006 - January 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education