Available to hire
Hi, I’m Dionisios (Danny) Mousses, a Toronto-area visual effects and 3D artist with over 20 years delivering VFX, rigging, and look development for TV, animation, and immersive media. I enjoy leading teams, shaping pipelines, and turning complex ideas into vivid, production-ready visuals.
From VR and AR to real-time engines and traditional Maya workflows, I’m passionate about building friendly, efficient workflows that empower artists to push creative boundaries while meeting tight deadlines. I love storytelling through design, craft, and collaboration.
Experience Level
Expert
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Language
English
Fluent
Work Experience
Visual Effects Supervisor at 9 Story Media Group
March 1, 2023 - November 30, 2023Look Development for Dylan's Playtime Adventure. Designed and rigged 2D/3D VFX assets; led a team to produce vibrant VFX for Season 01 of Dylan's Playtime Adventure.
Senior Animation Rigger at Brown Bag Films
July 1, 2022 - March 31, 2023Rigging characters and props for Dylan's Playtime Adventure.
Studio Director, 3D|UX Designer, Animation Lead at Maduxx Inc.
November 1, 2021 - November 30, 2022Studio leadership with 3D design, UX development, and animation oversight.
Senior VR Character Rigger at Dark Slope
May 1, 2021 - November 30, 2021VR character rigging and related VFX tasks for immersive projects.
3D Instructor | Video Game Art at triOS College
October 1, 2017 - November 30, 2020Part-time and volunteer instruction in 3D workflows, game art, and related fundamentals.
Lead CG/VFX Artist at Lofty Sky Entertainment
October 1, 2014 - August 31, 2016Senior CG/VFX artist leading 3D content creation for CG pipelines and related projects.
Senior Designer / VFX Artist at Legend
March 1, 2014 - May 31, 2015Dynamic fluid, mist particle environments; look development, layout, VRAY/Arnold rendering.
Augmented Reality Designer at Powerball Technologies Inc.
September 1, 2014 - February 28, 2015AR content creation and CG pipeline development for real-time experiences.
Instructor, Contract Professor at Durham College
January 1, 2014 - March 31, 2014Teaching advanced CG/Animation/VFX practices and updating curriculum.
MAD (Media Arts Durham) CG Lead at SIRT Centre
March 1, 2013 - November 30, 2013Combining industry practices with new tech for virtual production and motion capture workflows.
Sr. Animation Rigger at Industrial Brothers
October 1, 2012 - March 31, 2013Rigging squash-and-stretch characters for animated TV production.
Water FX Rigging at Guru Studio
August 1, 2012 - October 31, 2012Water FX rigging and look development for proof-of-concept and production tasks.
Senior VFX Artist at Block 4
July 1, 2012 - August 31, 2012VFX work including fluid sims and look development for commercial projects.
Senior 3D VFX Artist at Soho VFX
January 1, 2012 - May 31, 20123D stereo post VFX, Maya/V-Ray/Arnold rendering and look development.
VFX Fluid Cloud Development at Tantrum
October 1, 2011 - December 31, 2011Fluid dynamics cloud development and related VFX experiments.
Teacher at Toronto Media & Film College
March 1, 2010 - June 30, 2011Modeling, rendering, and animation instruction; Maya workflows.
Technical Director / VFX TD at Eggplant Picture & Sound
October 1, 2010 - March 31, 2011Technical lead on pipelines, rigging, layout, lighting, and rendering.
Stereoscopic 3-D VFX Artist at SPIN VFX
June 1, 2010 - October 31, 2010Stereoscopic VFX lighting and rendering for 3D projects.
Senior VFX Designer at Crush Inc.
September 1, 2009 - November 30, 2009VFX design and shot work for commercials; 3D lighting and dynamics.
Design / VFX / Post at Imarion Inc.
June 1, 2009 - July 31, 2009Commercial VFX work, post-production, and design integration.
Red Rover at Red Rover
November 1, 2008 - January 31, 2009Visual effects and production work for client projects.
Senior Product Designer, Maya at Alias|Wavefront / Autodesk
September 1, 2002 - April 30, 2007Product design and user experience work for Maya; multiple roles over 2002–2007.
Maya AE Instructor at Alias
January 1, 2006 - December 31, 2006Instructor for Autodesk Maya features and workflows.
Product Definition Specialist at Maya
January 1, 2005 - December 31, 2006Defined user problems and contributed to feature design for Maya.
Producer / Account Manager / Sales at Noosphere digital
February 1, 1999 - March 31, 2002Producer accountability, client engagement, and project management.
Education
Advanced Character Animation at Alias
March 16, 2001 - December 16, 2001Rigging and Animation Course
PMP Certification at Pragmatic Marketing
January 1, 2007 - December 31, 2008Teaching Diploma, Animation at Toronto Film School
January 1, 2010 - December 31, 2011Media Arts, 3D Animation at Seneca Polytechnic
January 1, 1997 - December 31, 1998Media Arts, Character Animation at Seneca Polytechnic
January 1, 1997 - December 31, 1998Teaching Diploma, Animation at Toronto Film School
January 1, 2010 - December 31, 2011Media Arts, Character Animation at Seneca Polytechnic
January 1, 1997 - December 31, 1998PMP Certification, Computer Technology at Pragmatic Marketing
January 1, 2007 - December 31, 2008PMP Certification at Pragmatic Marketing
January 1, 2007 - December 31, 2008Teaching Diploma, Animation at Toronto Film School
January 1, 2010 - December 31, 2011Media Arts, 3D Animation at Seneca College
January 1, 1997 - December 31, 1998Qualifications
Danny Mousses been awarded an Oscar for the development of Maya software as Senior Product Designer.
March 10, 2003 - December 16, 2009Oscar for the development of Maya software
Issued by Academy of Motion Picture Arts and Sciences
PMP Certification
January 1, 2007 - December 31, 2008Industry Experience
Gaming, Education, Media & Entertainment, Software & Internet, Professional Services
Experience Level
Expert
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