I’m a designer who builds tabletop and hybrid games that blend strategic systems with accessible, engaging play. I focus on concept development, mechanic balancing, and professional-grade GDDs for publisher submission, turning creative themes into clear, fair, and replayable rule systems that resonate with players and partners alike. I created a full tabletop prototype pitched to Gamelyn Games and continue to contribute across design, narrative, and documentation roles.
I’m currently Creative Director & Narrative Lead for CRI Smile Games (unannounced IP), where I lead a narrative puzzle-adventure prototype, develop core loop documentation and player-progression systems, and build GDD frameworks used by cross-discipline teams. I also serve as an Interactive Experience Designer for Strongmind and freelance writer for indie studios, shaping gameplay, pacing, and documentation.
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