I'm a Concept Artist with professional experience in visual design and digital media projects. I've successfully collaborated on detailed storyboards and creative character designs, and I’ve honed feedback and communication skills to support multiple design endeavors. I've contributed artistic direction and environmental designs for immersive gameplay projects. I'm eager to leverage these design capabilities in a Graphic Designer role to produce engaging digital marketing and social media content.

Dom Bayar

I'm a Concept Artist with professional experience in visual design and digital media projects. I've successfully collaborated on detailed storyboards and creative character designs, and I’ve honed feedback and communication skills to support multiple design endeavors. I've contributed artistic direction and environmental designs for immersive gameplay projects. I'm eager to leverage these design capabilities in a Graphic Designer role to produce engaging digital marketing and social media content.

Available to hire

I’m a Concept Artist with professional experience in visual design and digital media projects. I’ve successfully collaborated on detailed storyboards and creative character designs, and I’ve honed feedback and communication skills to support multiple design endeavors.

I’ve contributed artistic direction and environmental designs for immersive gameplay projects. I’m eager to leverage these design capabilities in a Graphic Designer role to produce engaging digital marketing and social media content.

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Language

Mongolian
Advanced
English
Fluent

Work Experience

Office Assistant / Assistant Director (AD) at BET+ The Family Business
June 1, 2025 - June 1, 2025
Supported the Assistant Director team in day-to-day production logistics, including distributing scripts, call sheets, and side notes. Managed background actor coordination— paperwork, fittings, and makeup scheduling. Assisted with office setup for show runners and maintained smooth on-set operations. Coordinated permits and parking logistics, and contributed to location scouting. Collaborated with the Art Department on graphic design elements for set dressing and props. Designed multiple background banners, shirts, and caps for on-set scenes.
Prop/Background Artist at Potion Problems
March 1, 2025 - March 1, 2025
Created high-quality prop and background art to support 3D asset production and enhance the game's visual storytelling. Used Photoshop and Procreate to explore color variations and contribute to a cohesive art direction. Collaborated with game designers, 3D modelers, and USC development teams in weekly meetings to align artistic goals and production timelines. Provided actionable visual feedback and design documentation to 3D artists and texture teams, improving asset quality and consistency.
Concept Artist/Designer at USC Games - Sorelle
May 1, 2024 - May 1, 2024
Collaborated with USC students and attended weekly strategy meetings to drive project progress and align with team objectives. Led environmental design development for the 3D team, creating immersive environments that enhance gameplay. Provided critical feedback to 3D modelers and texture artists to ensure stylistic consistency and high-quality output across game assets.
Concept Artist/Designer at USC Games - MANAS
May 1, 2023 - May 1, 2023
Collaborated with USC students and participated in weekly meetings to align with project goals, share updates, and strategize on deliverables. Developed detailed storyboards based on the narrative team's vision, translating complex elements into visual sequences that guided production. Created storyboard documentation aligned with narrative guidelines to visualize elements and support production efficiency.
Freelance Illustrator/Designer at Self-Employed
January 1, 2017 - November 15, 2025
Book covers: designed and executed multiple book covers in collaboration with authors to create visually compelling and marketable designs. Contributed to brand identity by crafting distinctive logos that embodied authors' visions. Caricature Art in Public: Provided live caricature drawing services on Light Street in Mongolia during high school, marking my initial foray into professional art.
Museum Assistant at Zanabazar Museum, Mongolia
January 1, 2018 - January 1, 2018
Oversaw organization and installation of museum exhibitions, ensuring seamless presentation of artworks and artifacts. Managed logistics including layout design and placement to enhance visual impact and visitor engagement. Facilitated exhibition processes for high school art students, offering guidance on display and presentation. This role involved mentoring young artists and coordinating with them to showcase their pieces effectively.

Education

Bachelor of Arts, Digital Media at Otis College of Art and Design
January 1, 2022 - January 1, 2024
Bachelor's degree at Mongolian State University of Arts and Culture
January 1, 2018 - November 15, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Sorelle

    Collaborated with USC students and attended weekly strategy meetings to drive project progress and ensure alignment with team objectives.
    Spearheaded the development of environmental designs for the 3D team, creating immersive and visually compelling environments that enhanced gameplay.
    Provided critical feedback to 3D modelers and texture artists, ensuring stylistic consistency and high-quality output across all game assets, which helped the gaming experience.