Hi, I’m Donovan Sierra. I’m a film and video game composer who loves building immersive musical worlds through thoughtful melodies, atmospheric textures, and interactive scoring. I thrive in MIDI mock-ups, score preparation, and collaboration with developers to craft scores that enhance gameplay and storytelling. I’m proficient across multiple DAWs and middleware, and I enjoy turning creative ideas into expressive, cinematic soundtracks. I excel at organizing recording sessions, managing music assets, and delivering polished music for indie and larger projects. My work spans films and games including 321 Shootout, Snowmen, and Sunder Islands, and I’m passionate about pushing the boundaries of music to blur the line between music and sound design in immersive experiences.

Donovan Sierra

Hi, I’m Donovan Sierra. I’m a film and video game composer who loves building immersive musical worlds through thoughtful melodies, atmospheric textures, and interactive scoring. I thrive in MIDI mock-ups, score preparation, and collaboration with developers to craft scores that enhance gameplay and storytelling. I’m proficient across multiple DAWs and middleware, and I enjoy turning creative ideas into expressive, cinematic soundtracks. I excel at organizing recording sessions, managing music assets, and delivering polished music for indie and larger projects. My work spans films and games including 321 Shootout, Snowmen, and Sunder Islands, and I’m passionate about pushing the boundaries of music to blur the line between music and sound design in immersive experiences.

Available to hire

Hi, I’m Donovan Sierra. I’m a film and video game composer who loves building immersive musical worlds through thoughtful melodies, atmospheric textures, and interactive scoring. I thrive in MIDI mock-ups, score preparation, and collaboration with developers to craft scores that enhance gameplay and storytelling. I’m proficient across multiple DAWs and middleware, and I enjoy turning creative ideas into expressive, cinematic soundtracks.

I excel at organizing recording sessions, managing music assets, and delivering polished music for indie and larger projects. My work spans films and games including 321 Shootout, Snowmen, and Sunder Islands, and I’m passionate about pushing the boundaries of music to blur the line between music and sound design in immersive experiences.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Composer for Films & Videogames at Independent / Self-employed
January 1, 2017 - November 6, 2025
Composed original music for 321 Shootout (mobile FPS, 2021), Snowmen (Christmas horror game), and Sunder Islands (open-world exploration). Implemented interactive scoring with FMOD and Wwise, orchestrated themes, and mixed/mastered OST for streaming release. Created music assets for multiple indie projects and guided score preparation for integration into game engines.
Editor and Recording Engineer at John Marshall Media Latam
May 31, 2024 - May 31, 2024
Collaborated with audiobook producers to ensure top-notch audio production; set up and operated recording equipment; edited and enhanced audio; balanced and mixed narration, dialogue, music and sound effects; maintained organized audio library; troubleshot technical issues; contributed creative input to enhance audio production quality.
Senior Lab Assistant at Berklee College of Music
November 29, 2019 - November 29, 2019
Tutored fellow students with troubleshooting musical software and hardware in technology labs; supervised lab activity and performed maintenance on equipment and software.

Education

BFA in Film Scoring at Berklee College of Music
August 1, 2016 - December 1, 2019
Certification in Percussion Studies at Escuela Superior de Música y Danza de Monterrey
August 1, 2008 - June 1, 2012

Qualifications

Certificate in Music Production or Equivalent Experience as a Composer's Assistant
January 11, 2030 - November 6, 2025

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services, Other