I am Davide Pensato, a game audio designer and educator based in Milan. Over the years I have built DPSTUDIOS into a versatile audio production and integration practice, specializing in middleware and game engine workflows to create immersive soundscapes for interactive media. I combine hands-on production, technical analysis, and team leadership to deliver polished audio experiences for a wide range of games and VR projects.
In parallel with my industry work, I teach Game Audio and Sound Programming at the Istituto Europeo di Design and Digital Bros Game Academy, and contribute to the University of Verona. My credits include projects like Soulstice, Edengate: The Edge of Life, Saturnalia, and Assetto Corsa Mobile. I enjoy sharing practical insights with students and peers, helping the next generation of game developers build robust, creative audio systems.
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