I am Davide Pensato, a game audio designer and educator based in Milan. Over the years I have built DPSTUDIOS into a versatile audio production and integration practice, specializing in middleware and game engine workflows to create immersive soundscapes for interactive media. I combine hands-on production, technical analysis, and team leadership to deliver polished audio experiences for a wide range of games and VR projects. In parallel with my industry work, I teach Game Audio and Sound Programming at the Istituto Europeo di Design and Digital Bros Game Academy, and contribute to the University of Verona. My credits include projects like Soulstice, Edengate: The Edge of Life, Saturnalia, and Assetto Corsa Mobile. I enjoy sharing practical insights with students and peers, helping the next generation of game developers build robust, creative audio systems.

Davide Pensato

I am Davide Pensato, a game audio designer and educator based in Milan. Over the years I have built DPSTUDIOS into a versatile audio production and integration practice, specializing in middleware and game engine workflows to create immersive soundscapes for interactive media. I combine hands-on production, technical analysis, and team leadership to deliver polished audio experiences for a wide range of games and VR projects. In parallel with my industry work, I teach Game Audio and Sound Programming at the Istituto Europeo di Design and Digital Bros Game Academy, and contribute to the University of Verona. My credits include projects like Soulstice, Edengate: The Edge of Life, Saturnalia, and Assetto Corsa Mobile. I enjoy sharing practical insights with students and peers, helping the next generation of game developers build robust, creative audio systems.

Available to hire

I am Davide Pensato, a game audio designer and educator based in Milan. Over the years I have built DPSTUDIOS into a versatile audio production and integration practice, specializing in middleware and game engine workflows to create immersive soundscapes for interactive media. I combine hands-on production, technical analysis, and team leadership to deliver polished audio experiences for a wide range of games and VR projects.

In parallel with my industry work, I teach Game Audio and Sound Programming at the Istituto Europeo di Design and Digital Bros Game Academy, and contribute to the University of Verona. My credits include projects like Soulstice, Edengate: The Edge of Life, Saturnalia, and Assetto Corsa Mobile. I enjoy sharing practical insights with students and peers, helping the next generation of game developers build robust, creative audio systems.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced

Work Experience

Contract Professor at Istituto Europeo di Design Milano
January 1, 2016 - Present
Professor for Game Audio module in Sound Design First Level Academic Diploma, recognized by MIUR.
Contract Professor at Digital Bros Game Academy Milano
January 1, 2015 - Present
Professor for Game Audio Workshops inside annual courses of Game Design and Game Programmer.
Contract Professor / External Faculty Member at University of Verona
January 1, 2009 - Present
Professor for Sound Programming course in 1st level University Master in Computer Game Development.
Audio Content Creation & Consulting at DPSTUDIOS
January 1, 2007 - Present
Audio content creation and integration using middlewares and game engines; Audio API analysis; Team and Task management; Credits include Soulstice, Batora: Lost Haven, Tennis League VR, Gigantosaurus: Dino Kart, Edengate: The Edge of Life, Me Contro Te World, Saturnalia, PAW Patrol: Grand Prix, Assetto Corsa Mobile, Foreclosed, Bookbound Brigade, Daymare: 1998, Real Flight Simulator, Theseus VR, SBK 16 Official Mobile Game.
Audio Director / Sound Designer at Ubisoft Milano
January 1, 2005 - January 1, 2006
Audio content creation and integration for Xbox Live and next-gen consoles.
Software Configuration Manager at Ubisoft Milano
January 1, 2004 - December 31, 2004
Web based software development for internal management; Creation of payroll tools in Office Development Environment; Credits: RS3 Black Arrow Xbox, BG&E Xbox.
Audio Department Manager at Ubisoft Milano
January 1, 2002 - January 1, 2003
Audio team operative management; Member of Board of Directors at Ubisoft Studios Milano; Credits: Rogue Spear GBA, Tomb Raider GBA, The Mummy GBA, RS Athena Sword PC.
Audio Engineer at Ubisoft Milano
January 1, 1999 - January 1, 2002
Audio hardware analysis for all gaming consoles; Project goals definition and tasks planning; AI implementation; Audio content creation and integration; Software design for interactive audio systems; Credits: Rayman GBC, Donald Duck GBC, Jungle Book GBC, Rayman M PS2, Rayman M PC.
Informatics Audio Technician at Studio Azzurro Milano
January 1, 1998 - January 1, 1999
Audio content creation for interactive installation presented at SMAU98; Software development for audio-video synchronisation; Software development for video capture, signal processing and communication with external devices.

Education

Scientific high school degree at Liceo Scientifico A.Einstein Milano
January 1, 1985 - January 1, 1990
TLC Engineering at Politecnico di Milano
January 1, 1990 - January 1, 1998

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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