I’m a game designer, rendering programmer, and systems architect with more than four years of experience building engaging gameplay and high-performance technology. I enjoy combining player-focused mechanics, level design, rapid prototyping, and low-level graphics programming to create polished interactive experiences. My work includes Unreal Engine 5 development, custom C++ and DirectX 12 rendering, physically based materials, responsive character controllers, and data-driven gameplay systems.…

Raj Acharya

I’m a game designer, rendering programmer, and systems architect with more than four years of experience building engaging gameplay and high-performance technology. I enjoy combining player-focused mechanics, level design, rapid prototyping, and low-level graphics programming to create polished interactive experiences. My work includes Unreal Engine 5 development, custom C++ and DirectX 12 rendering, physically based materials, responsive character controllers, and data-driven gameplay systems.…

Available to hire

I’m a game designer, rendering programmer, and systems architect with more than four years of experience building engaging gameplay and high-performance technology. I enjoy combining player-focused mechanics, level design, rapid prototyping, and low-level graphics programming to create polished interactive experiences. My work includes Unreal Engine 5 development, custom C++ and DirectX 12 rendering, physically based materials, responsive character controllers, and data-driven gameplay systems.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Nepali
Fluent
Hindi
Fluent

Work Experience

Owner at WiperSpace
August 1, 2022 - Present
Owned and operated WiperSpace, handling company operations and accomplishments with a focus on delivering quality results.
Game Developer at WiperTeam
June 1, 2020 - Present
Designed and created Rolling Ball, an action/adventure game for Android, utilizing skills in game development. The game has over 500 downloads and offers a fun, challenging experience with smooth gameplay mechanics, physics-based movement, and an intuitive user interface. Developed using BuildBox-2, optimized for Android platforms requiring minimal system resources.
Lead Indie Game Developer & Systems Programmer at WiperSpace / WiperTeam
May 1, 2020 - Present
Direct end-to-end production of indie PC titles and custom C++ game engine technology. Supervise game design, mechanics tuning, rendering architecture, GitHub repositories, branching workflows, issue tracking, and build verification. Lead rapid game jam sprints and coordinate multidisciplinary contributors while delivering award-winning vertical slices under tight deadlines.
Game Developer at Personal Projects – Rolling Ball
May 1, 2020 - Present
Designed and developed Rolling Ball, an action-adventure Android game built with Build Box-2; achieved 500+ downloads in under two months, with smooth physics, intuitive controls, and optimized performance for mobile devices.

Education

High School at Sushma Godawari College
July 1, 2024 - July 1, 2026
High School at Pashupati English Boarding School
May 1, 2016 - May 1, 2024
Higher Secondary Education at Sushma Godawari College
July 1, 2024 - October 7, 2025
BSc (Hons) Computing at Itahari International College / London Metropolitan University
August 1, 2026 - September 26, 2026
+2 High School (Science & Computing) at Sushma Godawari College, Itahari
July 1, 2024 - July 1, 2026
Secondary Education Examination (SEE) at Pashupati English Boarding School, Sunsari
May 1, 2016 - May 1, 2024

Qualifications

Datacom - Cybersecurity Job Simulation
January 11, 2030 - July 23, 2025
Electronic Arts - Software Engineering Job Simulation
January 11, 2030 - July 23, 2025
Walmart USA - Advanced Software Engineering Job Simulation
January 11, 2030 - July 23, 2025
Elementary Data Structures
January 11, 2030 - July 23, 2025
GitHub Foundation
January 11, 2030 - July 23, 2025
Fundamentals of Red Hat Enterprise Linux
January 11, 2030 - July 23, 2025
Game Design and Development I: 2D Shooter
January 11, 2030 - July 23, 2025
Jr Penetration Tester Certificate
January 11, 2030 - July 23, 2025
Web Fundamentals Certificate
January 11, 2030 - July 23, 2025
CompTIA PenTest+
January 11, 2030 - July 23, 2025
Foundations of Cybersecurity
January 11, 2030 - July 23, 2025
pathway-introtocyber Certificate
January 11, 2030 - July 23, 2025
Introduction to C# Programming and Unity
January 11, 2030 - July 23, 2025
Introduction to Computer Security
January 11, 2030 - July 23, 2025
GitHub Foundation Recognition Badge
January 11, 2030 - October 7, 2025
Coursera: Deep Learning with TensorFlow Certificate
January 11, 2030 - October 7, 2025
Coursera: Machine Learning with PyTorch Certificate
January 11, 2030 - October 7, 2025
Electronic Arts Software Engineering Job Simulation
January 11, 2030 - September 26, 2026
Red Hat Fundamentals of Red Hat Enterprise Linux
January 11, 2030 - September 26, 2026
Walmart USA Advanced Software Engineering
January 11, 2030 - September 26, 2026
TryHackMe CompTIA PenTest+ & Web Fundamentals
January 11, 2030 - September 26, 2026
GitHub Foundation Recognition Badge
January 11, 2030 - September 26, 2026

Industry Experience

Software & Internet, Gaming, Education, Media & Entertainment, Professional Services, Computers & Electronics