I'm a Unity Developer with 9 years of hands-on experience building games and interactive applications across mobile, desktop, and VR/AR platforms. I specialize in clean architecture, performance optimization, and delivering polished user experiences—from prototyping to final release. Over the years, I’ve worked with both indie studios and large teams, contributing to various genres including casual games, puzzle mechanics, multiplayer systems, and simulation-based environments. I’m highly comfortable with C#, Unity’s latest Input System, DOTween, Scriptable Object architecture, VContainer & Zenject (DI), object pooling, and asynchronous programming using UniTask. What you can expect from me: - Clean, maintainable, and well-commented code - Strong communication and reliability - A proactive mindset—suggesting improvements, not just following instructions

Dragan Stamenkovic

I'm a Unity Developer with 9 years of hands-on experience building games and interactive applications across mobile, desktop, and VR/AR platforms. I specialize in clean architecture, performance optimization, and delivering polished user experiences—from prototyping to final release. Over the years, I’ve worked with both indie studios and large teams, contributing to various genres including casual games, puzzle mechanics, multiplayer systems, and simulation-based environments. I’m highly comfortable with C#, Unity’s latest Input System, DOTween, Scriptable Object architecture, VContainer & Zenject (DI), object pooling, and asynchronous programming using UniTask. What you can expect from me: - Clean, maintainable, and well-commented code - Strong communication and reliability - A proactive mindset—suggesting improvements, not just following instructions

Available to hire

I’m a Unity Developer with 9 years of hands-on experience building games and interactive applications across mobile, desktop, and VR/AR platforms. I specialize in clean architecture, performance optimization, and delivering polished user experiences—from prototyping to final release.
Over the years, I’ve worked with both indie studios and large teams, contributing to various genres including casual games, puzzle mechanics, multiplayer systems, and simulation-based environments. I’m highly comfortable with C#, Unity’s latest Input System, DOTween, Scriptable Object architecture, VContainer & Zenject (DI), object pooling, and asynchronous programming using UniTask.

What you can expect from me:

  • Clean, maintainable, and well-commented code
  • Strong communication and reliability
  • A proactive mindset—suggesting improvements, not just following instructions
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