Hi, I'm Andre Smith, a XR/AR/VR developer with a strong background in immersive technologies, AI integration, and real-time interactive systems. I'm proficient in Unity, WebGL, ARKit, and computer vision tools including OpenCV and TensorFlow. I've delivered innovative prototypes and scalable solutions across healthcare, enterprise, and entertainment industries, and I'm open to relocation.

Andre Smith

Hi, I'm Andre Smith, a XR/AR/VR developer with a strong background in immersive technologies, AI integration, and real-time interactive systems. I'm proficient in Unity, WebGL, ARKit, and computer vision tools including OpenCV and TensorFlow. I've delivered innovative prototypes and scalable solutions across healthcare, enterprise, and entertainment industries, and I'm open to relocation.

Available to hire

Hi, I’m Andre Smith, a XR/AR/VR developer with a strong background in immersive technologies, AI integration, and real-time interactive systems. I’m proficient in Unity, WebGL, ARKit, and computer vision tools including OpenCV and TensorFlow.

I’ve delivered innovative prototypes and scalable solutions across healthcare, enterprise, and entertainment industries, and I’m open to relocation.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

XR/AI Consultant at Deepbit Labs
October 1, 2018 - Present
Developed and shipped a mixed reality game, “MysticMarbles,” created 3D assets in Blender, and delivered end-to-end immersive entertainment experiences. Engineered AR/MR/XR experiences across VisionOS, Apple Vision Pro, and Horizon Worlds using ARKit, RealityKit, TypeScript, Unity, and Godot. Built AI-driven immersive apps including a VisionOS-based conversational bot with OpenAI, and object-detection prototypes with CoreML for AR integration. Shipped “CritterScope,” an insect-identification AR app with ARKit/RealityKit and CoreML. Also developed multiplayer WebXR experiences with Three.js and A-Frame and created training simulations for aircraft/vehicle inspection and skincare.
Sr. Software Engineer at IGS Group (Freelance Project)
April 1, 2025 - October 20, 2025
Architected and led development of a Meta Quest 3 MR application, utilizing the Meta Camera API for device-specific visual input and 3D animation overlay within the mixed reality environment. Implemented complex conditional logic and QRCode decoding using ZXing to manage user flow based on various inputs, ensuring safety protocol adherence and context-aware feedback. Designed a minimalist, single-screen UI to optimize performance and clarity within the MR environment.
Sr. Software Engineer at Boeing
June 1, 2024 - October 20, 2025
Supported integration and troubleshooting of the Vuforia SDK, contributing to AR project stability and functionality. Independently developed object-detection prototypes using YOLOv4 and explored AI-driven automation for training processes to improve workflow efficiency. Executed offline model target training with the Vuforia CLI and used Blender for detailed 3D model modifications to ensure AR fidelity.
Sr. Software Engineer at Pfizer
November 1, 2023 - October 20, 2025
Led XR projects as the team’s AR/VR Architect, establishing architectural standards and managing projects from ideation to production. Developed an AR brochure using Vuforia image targets, prototyped real-time hand-tracking data capture with Python/.NET for robotic arm control, and built a chemical training simulation with HTML5/Three.js. Created diverse XR prototypes leveraging Meta/Oculus SDK and Unity, including a mixed-reality hand-tracking training experience for safe handling of toxic chemicals.
XR/VR Architect at Variable Technologies
April 1, 2022 - October 20, 2025
Developed volumetric video prototypes for immersive AR experiences and an interactive volumetric video demo for tvOS. Collaborated cross-functionally with design and engineering to guide projects from concept to production, and assisted in redesign and optimization of production application code for improved performance and maintainability.
Sr. Unity Developer at Emmersive Entertainment
October 1, 2021 - October 20, 2025
Led architecture and development of multi-platform volumetric video experiences, including multiplayer mixed-reality environments. Built an NFT showcase app for mobile and holographic displays (AR Foundation), a Web3 experience with XREngine, and location-based AR prototypes for volumetric content using AR Foundation and Mapbox. Created XR prototypes using Meta/Oculus SDK and Unity.
WebGL Developer at Wormhole Labs
May 1, 2021 - October 20, 2025
Engineered a dynamic web portal with Unity WebGL, enabling content creation/editing. Collaborated with design to refine UI, ensured reliability through code maintenance, and implemented Wormhole API for secure user authentication and account management.
Sr. iOS Developer at Verizon
January 1, 2021 - October 20, 2025
Developed native ARKit applications in Swift and contributed to prototypes showcasing new design assets. Maintained production code and managed internal builds with JIRA and Jenkins.
ThinkReality AR Developer at Lenovo
June 1, 2020 - October 20, 2025
Led development and shipped essential utility apps for the ThinkReality headset, including the Camera app and Bluetooth controller app, leveraging Unity3D and Android. Prototyped advanced features using the ThinkReality SDK and created robust Java interfaces to integrate native device functionalities with Unity.
VR Developer at Cemtrex Advanced Technologies
March 1, 2019 - October 20, 2025
Pioneered initial prototypes and core gameplay for Ultra 85 and Star Force. Served as support developer for multiplayer in Quasar (Oculus Go). Engineered a hand-gesture training tool for the Smart Desk with Leap Motion and developed diverse XR prototypes using Meta/Oculus SDK and Unity.
Freelance Software Engineer at Various Clients
July 1, 2017 - October 20, 2025
Led the development of an immersive 360-degree villa tour in Unity and contributed to a USPS smart mailbox solution showcased at CES 2017. Directed a smart mirror project leveraging computer vision for virtual try-ons, delivering engaging interactive experiences.
AI/XR Consultant at Deepbit Labs
October 1, 2018 - November 11, 2025
Developed and shipped a mixed reality game, MysticMarbles; created 3D assets in Blender; demonstrated end-to-end product delivery in immersive entertainment. Engineered AR/MR/XR experiences across VisionOS, Apple Vision Pro, and Horizon Worlds, using ARKit, RealityKit, TypeScript, Unity and Godot. Built AI-driven immersive applications, including a conversational AI voice bot with VisionOS and OpenAI; object detection prototypes with CoreML and AR apps integration; Hugging Face LLMs. Shipped iOS app 'CritterScope', an insect identification tool built with ARKit, RealityKit, and CoreML. Developed multiplayer WebXR experiences with Three.js and A-Frame. Designed specialized training simulations (aircraft inspection, vehicle inspection, VR skincare training) and responsive websites (HTML5, CSS3). Enhanced visual quality using URP. Integrated Gemini API into iOS app to fetch data on detected items. Built a Python backend with FastAPI, Pillow, OpenCV, Tesseract OCR, and Gemini embeddings fo
XR/CV Dev & Consultant at IGS Group (Freelance Project)
April 1, 2025 - April 1, 2025
Led development of a Meta Quest 3 MR application, utilizing the Meta Camera API for device-specific visual input and 3D animation overlay within the mixed reality environment. Implemented complex conditional logic and QRCode decoding using ZXing to manage user flow based on various inputs, ensuring adherence to safety protocols and providing immediate, context-aware feedback. Developed a minimalist, single-screen UI for intuitive user guidance, optimizing for performance and clarity within the MR environment.
Sr. Software Engineer at Boeing
June 1, 2024 - June 1, 2024
Played a key supporting role in the integration and troubleshooting of the Vuforia SDK, directly contributing to the stability and functionality of augmented reality projects. Independently developed and refined object detection prototypes using YOLOv4, demonstrating expertise in computer vision algorithms. Actively collaborated within a team environment to explore and implement AI-driven automation for training processes, improving workflow efficiency. Executed advanced offline model target training using the Vuforia CLI, optimizing performance and accuracy of AR experiences. Leveraged Blender to perform intricate modifications on 3D models, ensuring their fidelity and suitability for augmented reality applications.
Sr. Unity Developer at Pfizer
November 1, 2023 - November 1, 2023
Spearheaded all XR projects for the knowledge management team, overseeing the full lifecycle from conception to deployment. Developed an AR brochure with Vuforia image targets to effectively disseminate team information. Pioneered an XR prototype integrating .Net and Python for real-time hand-tracking data capture and robotic arm control. Built an interactive chemical training simulation using HTML5, CSS, and Three.js. Enhanced visual quality of developed experiences utilizing URP. Created diverse XR prototypes utilizing the Meta/Oculus SDK and Unity. Proficiently used Blender for essential 3D assets. Actively engaged in developing a Mixed Reality training experience to enable hand-tracking control of a robot arm for safe execution of dangerous tasks involving toxic chemicals.
Support Unity Developer (Contract) at Variable Technologies
April 1, 2022 - April 1, 2022
Developed volumetric video prototypes for immersive augmented reality (AR). Created an interactive volumetric video demo for tvOS (Apple TV), showcasing advanced media capabilities. Collaborated cross-functionally with design and engineering teams, guiding projects from concept to production. Assisted in the redesign and optimization of production application code, enhancing performance and maintainability.
Sr. Unity Developer at Emmersive Entertainment
October 1, 2021 - October 1, 2021
Collaborated with cross-functional teams to deliver complex XR projects. Pioneered multi-platform volumetric video experiences, including multiplayer mixed reality environments, setting new standards for immersive content. Developed an NFT showcase app for mobile and holographic displays with ARFoundation, integrating blockchain with AR. Built a Web3 experience using XREngine, featuring a unique space cowboy theme. Created location-based AR prototypes for volumetric content using ARFoundation and Mapbox SDK. Developed XR prototypes utilizing the Meta/Oculus SDK and Unity.
Remote WebGL Developer at Wormhole Labs
May 1, 2021 - May 1, 2021
Engineered a dynamic web portal with Unity WebGL, providing users with robust content creation and editing capabilities. Partnered closely with the design team to implement and iteratively refine UI elements, resulting in a highly intuitive and user-friendly interface. Ensured application reliability and efficiency through continuous maintenance and optimization of production code. Implemented Wormhole API integration to facilitate secure and seamless user authentication and account management.
Sr. iOS Developer at Verizon
January 1, 2021 - January 1, 2021
Developed native ARKit applications in Swift and contributed to prototypes showcasing new design assets. Maintained production code and managed development tasks with JIRA and Jenkins for internal build deployment.
ThinkReality AR Developer at Lenovo
June 1, 2020 - June 1, 2020
Led development for ThinkReality headset utilities, including Camera app and Bluetooth controller app, leveraging Unity3D and Android. Prototyped innovative concepts and developed advanced features using the ThinkReality SDK. Created robust Java interfaces to seamlessly integrate native device functionalities within Unity3D applications.
VR Developer at Cemtrex Advanced Technologies
March 1, 2019 - March 1, 2019
Pioneered original prototypes and core gameplay mechanics for both 'Ultra 85' and 'Star Force', laying the foundation for their development. Served as support developer for multiplayer integration in 'Quasar', a ping pong game shipped on Oculus Go. Engineered a hand gesture-driven training tool for the Smart Desk device, integrating Leap Motion for intuitive user interaction. Developed diverse XR prototypes across various immersive experiences, leveraging the Meta/Oculus SDK and Unity to explore new concepts.

Education

High School Diploma at Information Technology High School
January 11, 2030 - October 20, 2025
High School Diploma at Information Technology High School, Long Island City, NY
January 11, 2030 - November 11, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Healthcare, Professional Services, Education
    paper MysticMarbles

    MysticMarbles is a captivating mixed reality game that combines strategic ball-matching gameplay with enchanting magical landscapes. Set against the backdrop of floating islands and mystical portals, players are challenged to eliminate enchanted marbles before they reach their destination.