I’m Srdjan Orelj, a lead 3D character artist with 8+ years of experience creating stylized yet realistic characters for games, film, and marketing. I specialize in full production pipelines—from high-poly sculpting and retopology to UV mapping, baking, PBR texturing, and real-time asset integration—using tools like ZBrush, Maya, Substance 3D Painter, and Unreal Engine 5.…

Srdjan Orelj

I’m Srdjan Orelj, a lead 3D character artist with 8+ years of experience creating stylized yet realistic characters for games, film, and marketing. I specialize in full production pipelines—from high-poly sculpting and retopology to UV mapping, baking, PBR texturing, and real-time asset integration—using tools like ZBrush, Maya, Substance 3D Painter, and Unreal Engine 5.…

Available to hire

I’m Srdjan Orelj, a lead 3D character artist with 8+ years of experience creating stylized yet realistic characters for games, film, and marketing. I specialize in full production pipelines—from high-poly sculpting and retopology to UV mapping, baking, PBR texturing, and real-time asset integration—using tools like ZBrush, Maya, Substance 3D Painter, and Unreal Engine 5.

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Language

English
Advanced
Serbian
Fluent

Work Experience

Freelance 3D Artist at Ulfur Studio / Legion Studios
November 1, 2023 - February 1, 2024
Led art production for 3 characters, personally creating 1 character and guiding outsourced artists (team of 2). Provided feedback and refinements to maintain quality and consistency, collaborating with client and internal teams on design direction and delivery.
Art Director at Petrol Advertising - Los Angeles
April 1, 2022 - July 1, 2022
Oversaw character quality and visual consistency across advertising projects. Coordinated quality control between in-house artists and subcontractor teams; created drawovers and provided visual feedback to guide production while maintaining a consistent visual style across deliverables.
Freelance Lead 3D Artist at Runе Entertainment - London
April 1, 2022 - October 1, 2022
Led full art production including creation, refinement, and quality control for characters, weapons, and other assets as part of concurrent freelance work.
Lead 3D Character Artist at Ulfur Studio - Reykjavik
September 1, 2021 - Present
Created high-quality stylized and realistic characters for games, film, and marketing projects. Produced characters for VFX, key art, and promotional visuals; modeled weapons, armor, and character-related props. Worked across real-time and cinematic pipelines including Unreal Engine 5, Unity, Octane, and Arnold.
Lead 3D Artist at Adaptive Peak - Miami, FL
July 1, 2020 - August 1, 2022
Led 3D art production and guided the creation of modular characters for AI-driven tools. Collaborated with the team to implement modular systems enabling AI-driven character mixing as part of concurrent freelance work.
Founder & Lead Artist at Marmo Arts - Novi Sad
September 1, 2017 - Present
Ran a commercial character art studio delivering assets for games, film, and marketing clients. Led and managed teams of 2–10 artists as subcontractor and in-house across multiple projects. Conducted workshops in high-poly sculpting, retopology, PBR texturing, and real-time pipelines.

Education

Bachelor of Science (B.S.) at FTN - Novi Sad
January 11, 2030 - October 21, 2026
High School Diploma at ETS Mihajlo Pupin - Novi Sad
January 11, 2030 - October 21, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services