Available to hire
I’m a passionate character animator and technical storyteller with years of experience in crafting emotionally-driven performances. My journey in animation has allowed me to work on diverse projects, driving innovation and creativity in every role. I love collaborating with teams to bring stories to life through captivating animations.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Spanish; Castilian
Advanced
Work Experience
Animation Lead / Previz Lead at Studio Gerrard
May 1, 2025 - PresentDirect all animation and character development for gameplay and in-game cinematic cut scenes for an unannounced title. Establish scalable character content pipelines and conceptual previs for gameplay animation and cinematics. Collaborate with directorship in conceptualizing character designs, stylization and narrative story.
Animation Director, Creative Lead at The Motion Shop
February 1, 2018 - PresentCharacter animation and character content direction for hand keyed, motion capture cleanup, integration and embellishment for realtime engine performances. Guide pre-production through to final implementation focusing on emotionally driven character and creature performances.
Lead Animator at Eyes Out
December 1, 2024 - October 24, 2025Animation lead for Sleep Awake, upcoming survival horror game focused on narrative, atmosphere and emotional tension. Developed animation pipelines and workflows for all characters to support real-time storytelling.
Lead Animator, Technical Animator at Jam City
June 1, 2021 - October 24, 2025Animation direction on gameplay, cinematics and character content development for all games. Developed prototype for HDTV meta game and refactored Unity-based pipelines for existing IP franchises.
Lead Animator, 3D / 2D Artist at Zynga
April 1, 2019 - October 24, 2025Lead on all cinematic and in-game animation across multiple high-profile franchises. Core contributor to rapid prototyping and playable demos.
Senior Animator, 3D Artist at Concrete Games / THQ
February 1, 2008 - October 24, 2025Character animator on gameplay prototype and cinematics for flagship IP Revolución. Character animation support for HUD select on Saints Row II.
Animation Lead | Previz Lead at Studio Gerrard
May 1, 2025 - PresentDirect all character animation and previs for gameplay and in-game cinematics on an unannounced title in Unreal 5.7. Designed scalable character pipelines supporting real-time gameplay and high-fidelity narrative delivery. Collaborate with creative leadership to define character performance language and stylization early in production.
Principal Animator | Creative Lead at The Motion Shop
January 1, 2018 - PresentProvide high-level animation direction and hands-on performance leadership across cinematic and interactive projects. Oversee end-to-end mocap pipelines, from pre-production through final engine integration for Unreal and Unity.
Lead Animator at Eyes Out
January 1, 2021 - January 1, 2024Animation lead for Sleep Awake, a narrative-driven survival horror title in Unreal 4.27. Built character animation systems for full-body and ARKit facial capture, supporting seamless gameplay-to-cinematic transitions.
Lead Animator | Technical Animator at Jam City
January 1, 2019 - January 1, 2021Directed gameplay and cinematic animation for high-scale mobile titles and playable demos in Unity engine. Led the refactoring of top-grossing IP from legacy tech to modernized, scalable Unity animation pipelines.
Lead Animator | 3D and 2D Artist at Zynga
January 1, 2012 - January 1, 2019Led cinematic and in-game animation for global franchises, including Harry Potter and Game of Thrones. Directed in-game cinematic mini-series The Adventures of Bubbles and Buttercup.
Education
Qualifications
Industry Experience
Gaming, Other, Media & Entertainment
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