I am a Game Designer and 3D Artist with a passion for blending technical logic with creative storytelling. With a solid foundation from my Professional Degree in Digital Game Design, I specialize in creating low-poly 3D assets in Blender, developing interactive experiences in Unity (C#), and crafting dynamic motion graphics in After Effects.
I am currently transitioning into Software Engineering to deepen my programming expertise and bridge the gap between high-end visual design and robust, scalable code. My experience at “I Made a Bug” allowed me to hone my skills in UI/UX design (Figma) and technical audio implementation, always focusing on seamless user experiences.
I thrive on solving complex problems and I am always looking for opportunities to contribute to innovative projects in game dev, industrial simulation, or interactive media.
Technical Toolkit: • Engines: Unity (C#) • 3D: Blender (Modeling, Rigging, Animation) • Design & VFX: After Effects, Figma, Photoshop • Audio: Reaper
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