Available to hire
I have worked 21 years in the video game industry on the environment art and level design disciplines. I understand 3d spaces very well. I have built my career on making look and feel interesting. I artistically guide players through spaces to help create a journey of emotions. I believe I can bring that experience into the real world and use my skills to help another adjacent industry.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Work Experience
Lead World Builder at 31st Union
August 1, 2021 - May 1, 2026Led a cross-disciplinary team bridging environment art and level design to shape immersive gameplay spaces. Encouraged growth and autonomy by challenging team members to develop both artistic and design skills. Balanced collaboration across remote and in-person teams, ensuring alignment and inclusivity. Applied artistic composition and visual storytelling to enhance player experience and core design goals. Delivered high-quality, optimized environments balancing creative ambition with technical performance constraints.
Senior World Builder at Undead Labs
April 1, 2019 - October 1, 2021Built game worlds from high-level concepts down to small, gameplay-focused pockets. Designed major areas of player interaction. Performed set dressing for exteriors and some interiors to tell visual stories and engage players. Collaborated closely with mission designers, system designers, and artists to create engaging narratives across the State of Decay franchise (Xbox One and PC).
Senior Environment Artist at Bungie
October 1, 2012 - April 1, 2019Created world art ranging from small detailed areas to large mass forms for Destiny, Destiny 2, and expansions. Collaborated with Encounter Designers on level design for both PvP and PvE spaces. Performed optimization and performance work. Completed pre-vis work for future expansions following the release of Destiny 1.
Environment Artist (contract) at 343 Industries
October 1, 2011 - September 1, 2012Modeled and textured assets. Supported object placement and layout. Built custom collision for memory and performance. Conducted terrain sculpting and painting for Halo 4.
Environment Artist (contract) at Valkyrie Entertainment
August 1, 2011 - October 1, 2011Modeled and textured assets. Supported object placement and layout. Built custom collision for memory and performance. Conducted terrain sculpting and painting for Kinect: Star Wars.
Environment Artist at Airtight Games
October 1, 2010 - April 1, 2011Created modular models and textures. Built logical, coherent areas from designer white-boxes for an iteration that became Murdered: Soul Suspect.
Environment Artist at 2XL Games
March 1, 2010 - October 1, 2010Produced multiple paint schemes for UI and in-game vehicle models. Modeled and textured small objects and buildings. Conducted pre-visualization work for unreleased projects.
Environment Artist at Rainbox Studios
November 1, 2005 - December 31, 2009Worked on MX vs ATV titles focusing on modeling, texturing, terrain sculpting, lighting, atmospheric effects, and skybox creation. Collaborated with design teams to support gameplay readability and overall world cohesion. Briefly supported a cancelled WWE wrestling project with environment modeling and texturing.
Environment Artist at Rainbow Studios
November 1, 2005 - December 1, 2009Worked on MX vs ATV titles focusing on modeling, texturing, terrain sculpting, lighting, atmospheric effects, and skybox work. Collaborated with design teams to support gameplay readability and world cohesion. Briefly supported a canceled WWE wrestling game by modeling and texturing environments.
Animator at Catalyst FX
April 1, 2005 - October 1, 2005Animated scenes including scene layout and camera setup. Performed lip sync work on Dr. Quantum for the “Flantland” segment in What the Bleep Do We Know!? (Theatrical release and DVD).
Education
Bachelor of Arts: Game Art and Design at Art Institute of Phoenix
January 11, 2030 - January 1, 2005Bachelor of Arts: Game Art and Design at Art Institute of Phoenix
January 1, 2001 - January 1, 2005Bachelor of Arts: Game Art and Design at Art Institute of Phoenix
January 1, 2001 - January 1, 2005Qualifications
Industry Experience
Gaming, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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