I’m a systems-focused professional with over seven years of experience building and leading digital products in games, education, and applied technology. I translate broad business goals into clear systems, workflows, and technical solutions, and I’m comfortable bridging business and technical teams to align decisions and deliver practical, scalable outcomes. I’ve led multidisciplinary teams, mentored others in systems thinking and production discipline, and I continually pursue practical, student- and project-centric approaches to design and delivery.

Duray Philip Rompas

I’m a systems-focused professional with over seven years of experience building and leading digital products in games, education, and applied technology. I translate broad business goals into clear systems, workflows, and technical solutions, and I’m comfortable bridging business and technical teams to align decisions and deliver practical, scalable outcomes. I’ve led multidisciplinary teams, mentored others in systems thinking and production discipline, and I continually pursue practical, student- and project-centric approaches to design and delivery.

Available to hire

I’m a systems-focused professional with over seven years of experience building and leading digital products in games, education, and applied technology. I translate broad business goals into clear systems, workflows, and technical solutions, and I’m comfortable bridging business and technical teams to align decisions and deliver practical, scalable outcomes.

I’ve led multidisciplinary teams, mentored others in systems thinking and production discipline, and I continually pursue practical, student- and project-centric approaches to design and delivery.

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Experience Level

Intermediate
Intermediate

Language

English
Advanced
Japanese
Beginner

Work Experience

Founder / Lead Designer / Project Director at Extra Life Entertainment
January 1, 2019 - Present
Founded Extra Life Entertainment and led StellaGale: The Trials of Faith from concept to publisher-ready pitch decks. Defined end-to-end product vision by translating narrative and gameplay goals into structured systems and technical requirements. Designed core battle systems, progression loops, and scalable supporting mechanics. Led project planning, scope control, and milestone execution across a multidisciplinary team. Served as the primary bridge between creative vision and technical implementation, ensuring feasibility and alignment.
Game Designer / Game Director / Market Research Analyst at PT. Indonesia Fantasi Jaya
June 1, 2018 - October 1, 2019
Evaluated mobile games across international marketplaces as a tester and market researcher; analyzed graphics, performance, monetization, and retention potential to inform go/no-go publishing decisions. Designed complete mobile game systems including gameplay mechanics, UI/UX flows, and monetization models; oversaw project execution to align with business goals, timelines, and revenue expectations; coordinated small development teams balancing creative ambition with constraints. Key projects included Timber Cat (designed gameplay and monetization KPIs) and Wave Sprinter (obstacle systems and monetization balancing).
Lecturer at University of Indonesia
January 1, 2022 - Present
Lectured on game development pipelines, systems design, and production methodologies. Mentored student teams through full project lifecycles, from ideation to delivery, translating abstract design principles into practical execution frameworks. Designed course syllabi aligning objectives, curriculum, and outcomes, and applied gamification to improve student engagement and productivity. Licensed Competency Assessor for the University of Indonesia Professional Certification Body (LSP UI).

Education

Add your educational history here.

Qualifications

Licensed Competency Assessor, University of Indonesia Professional Certification Body (LSP UI)
January 11, 2030 - January 27, 2026

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet