I am Yuexin Du, a software engineer focused on performance optimization and delivering polished, high-performance interactive experiences. I excel both independently and in cross-disciplinary teams, and I’m quick to adapt to new tools, workflows, and technologies as needed. I’ve led teams as CTO and Game Director, and I’ve built AI-powered lip-sync plugins, VR/AR experiences, and multiplayer games. My work blends technical excellence with creative gameplay to create immersive user experiences.

Yuexin Du

I am Yuexin Du, a software engineer focused on performance optimization and delivering polished, high-performance interactive experiences. I excel both independently and in cross-disciplinary teams, and I’m quick to adapt to new tools, workflows, and technologies as needed. I’ve led teams as CTO and Game Director, and I’ve built AI-powered lip-sync plugins, VR/AR experiences, and multiplayer games. My work blends technical excellence with creative gameplay to create immersive user experiences.

Available to hire

I am Yuexin Du, a software engineer focused on performance optimization and delivering polished, high-performance interactive experiences. I excel both independently and in cross-disciplinary teams, and I’m quick to adapt to new tools, workflows, and technologies as needed.

I’ve led teams as CTO and Game Director, and I’ve built AI-powered lip-sync plugins, VR/AR experiences, and multiplayer games. My work blends technical excellence with creative gameplay to create immersive user experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent
Chinese
Intermediate

Work Experience

CTO at Polar Bears Studio
August 1, 2025 - Present
Built the core framework for a Minecraft-like voxel game with scalable world generation and block management systems. Designed generalized high-performance optimization strategies for pixel rendering and asset handling, ensuring smooth scalability across mobile. Enhanced rendering efficiency using Texture2DArray and GPU instancing, while contributing gameplay design solutions to improve player experience.
Game Director & Lead Programmer at Orizen Games
June 1, 2024 - Present
Led a 10-member team in creating a 2D narrative-driven game. Balanced gameplay and art direction to enhance—never overshadow—the story. Drove gameplay innovation through research and prototyping. Guided the programming team in building robust tools and frameworks to streamline development.
Senior Software Engineer at Samsung Research America
May 1, 2024 - October 22, 2025
Maintained and optimized an AI-powered lip-sync plugin using Unity/C# and Android/Java. Integrated plugins including TensorFlow, GLTF, and BVH with Unity. Prototyped a VR/AR/XR Phone Call app on a headset. Using Android XR to collect data and integrate with 11labs, Google ASR and OpenAI. Designed procedurally generated lip-sync animations.
Game Programmer & Designer at Self-Employed
January 1, 2021 - October 22, 2025
Designed and developed 'Floody', a multiplayer party game, for the 9th Orange County Tilted Game Jam, earning 1st prize and releasing on Steam. Implemented online and local multiplayer features for 'Floody' using Photon. Designed and developed the Unity WebGL game 'Come To Mama' for Ludum Dare 46; released on itch.io. Prototyped games in Unreal Engine as side projects.
Unity Engineer at Han-Squirrel Studio
June 1, 2018 - October 22, 2025
Contributed to 'Hanjia Jianghu', Apple’s Best Chinese Indie Game of 2017. Redesigned the combat system, introducing real-time mechanics using MySQL and Lua. Established unit testing with NUnit. Implemented coding standards to reduce Garbage Collection. Developed a CG movie playback plugin with hotfix via AnimationEvent and AssetBundle.
Unity Engineer at Wuhan Yidong Digital Technology Co., Ltd
January 1, 2016 - October 22, 2025
Developed a 3D shooting mobile game 'Zombie Hunter'. Designed behavior trees for enemy AI and optimized character animations. Improved performance using Object Pool, Unity’s Profiler and Frame Debugger.
Backend Engineer at Fuhu Inc
September 1, 2015 - October 22, 2025
Built RESTful APIs and database systems for Fuhu Inc; migrated database systems from Java-Cassandra to Node.js-MongoDB; Developed tools for user behavior analysis and automated test data generation using Python and Bash.

Education

MS in CS at MAHARISHI UNIVERSITY OF MANAGEMENT, Fairfield, IA
January 1, 2012 - January 1, 2015
BS in CS at JIANGHAN UNIVERSITY , Wuhan, China
January 1, 2008 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment