Hi, I’m Daniel J. Van Mensel, a game developer and lead programmer with a passion for AI, gameplay design, and player experience. I’ve co-founded studios, led cross-disciplinary teams of coders, and built systems from pathfinding to boss mechanics across multiple platforms. I thrive on turning creative ideas into polished, shipped products while maintaining clear communication and reliable workflows. I’m organized, collaborative, and curious by nature. I believe in thoughtful design, steady iteration, and mentoring others to grow their skills and contributions.

Daniel J. Van Mensel

Hi, I’m Daniel J. Van Mensel, a game developer and lead programmer with a passion for AI, gameplay design, and player experience. I’ve co-founded studios, led cross-disciplinary teams of coders, and built systems from pathfinding to boss mechanics across multiple platforms. I thrive on turning creative ideas into polished, shipped products while maintaining clear communication and reliable workflows. I’m organized, collaborative, and curious by nature. I believe in thoughtful design, steady iteration, and mentoring others to grow their skills and contributions.

Available to hire

Hi, I’m Daniel J. Van Mensel, a game developer and lead programmer with a passion for AI, gameplay design, and player experience. I’ve co-founded studios, led cross-disciplinary teams of coders, and built systems from pathfinding to boss mechanics across multiple platforms. I thrive on turning creative ideas into polished, shipped products while maintaining clear communication and reliable workflows.

I’m organized, collaborative, and curious by nature. I believe in thoughtful design, steady iteration, and mentoring others to grow their skills and contributions.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Amharic
Advanced

Work Experience

Automotive Body Repair and Painting at FleetWorx Plus, Tampa, Florida
March 20, 2024 - July 22, 2025
Performed automotive body repair and paint preparation duties.
Paint Preparation and Automotive Body Repair at Maaco, Land O Lakes, Florida
January 1, 2021 - July 22, 2025
Handled paint preparation and automotive body repair tasks.
Co-Founder, Co-Owner, Lead Programmer, AI & Gameplay Developer, Designer at Quarter Onion Games, Orlando, Florida
December 31, 2020 - July 22, 2025
Assisted designers in pioneering story lines, gameplay elements for JRPG style dungeon crawler. Directed a team of 7 coders, initiated daily communications, delegated tasks, composed game logic including enemy behaviors and boss skills. Performed QA and maintained bug reporting system to ensure smooth development and multi-platform compatibility.
Co-Founder, Lead Programmer, Lead Producer, Designer at Cat Banana Studios, Winter Park, Florida
December 31, 2017 - July 22, 2025
Led programming and production, envisioned tower defense game innovation, designed gameplay mechanics, balanced units and abilities, managed user input and UI, structured wave systems, hosted community challenges, and optimized experiences for sustained player engagement.
Programmer/Tester at RedFlame Interactive, Orlando, Florida
December 31, 2011 - July 22, 2025
Performed programming and testing responsibilities including game development tasks and quality assurance.
Automotive Body Repair and Painting at FleetWorx Plus
March 20, 2024 - March 20, 2024
Automotive body repair and painting duties, performing prep, painting, and finishing tasks on customer vehicles.
Paint Preparation and Automotive Body Repair at Maaco
January 1, 2021 - January 1, 2021
Paint preparation and automotive body repair; performed surface prep, priming, painting, and finishing, ensuring quality and efficiency.
Co-Founder / Lead Programmer / AI & Gameplay Developer / Designer at Quarter Onion Games
January 1, 2020 - January 1, 2020
Co-founded and led programming efforts, designing and implementing AI and gameplay features; collaborated with designers to realize JRPG-style dungeon crawler concepts and ported code as needed.
Co-Founder / Lead Programmer / Lead Producer / Designer at Cat Banana Studios
January 1, 2017 - January 1, 2017
Co-founded studio; led programming, production, and design efforts for multiple projects, shaping gameplay and technical direction.
Programmer / Tester at RedFlame Interactive
January 1, 2011 - January 1, 2011
Wrote and tested game code, identified and fixed bugs, and supported QA processes.

Education

Bachelor of Science at Full Sail University, Winter Park FL
January 1, 2009 - December 18, 2009
Associates of Science at Tampa Technical Institute, Tampa FL
January 1, 2000 - August 31, 2001
Bachelor of Science in Game Development at Full Sail University, Winter Park, FL
January 11, 2030 - December 18, 2009
Associates of Science in Computer Information Systems at Tampa Technical Institute, Tampa, FL
January 1, 2000 - August 1, 2001

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment