Available to hire
SECRET-MASTER
I’m a mid-level Gameplay Programmer with extensive experience developing gameplay systems, AI behaviors, and performance-focused logic using C++ and C#. I have hands-on experience across the full development lifecycle on a commercially shipped indie title, and I excel at object-oriented programming, state-driven AI, and system design.
I enjoy collaborating across disciplines, leading small teams, and delivering polished player experiences. I’m seeking a gameplay programmer role focused on building engaging mechanics, scalable systems, and high-quality gameplay.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Amharic
Advanced
Work Experience
Automotive Body Repair and Painting at FleetWorx Plus, Tampa, Florida
March 20, 2024 - July 22, 2025Performed automotive body repair and paint preparation duties.
Paint Preparation and Automotive Body Repair at Maaco, Land O Lakes, Florida
January 1, 2021 - July 22, 2025Handled paint preparation and automotive body repair tasks.
Co-Founder, Co-Owner, Lead Programmer, AI & Gameplay Developer, Designer at Quarter Onion Games, Orlando, Florida
December 31, 2020 - July 22, 2025Assisted designers in pioneering story lines, gameplay elements for JRPG style dungeon crawler. Directed a team of 7 coders, initiated daily communications, delegated tasks, composed game logic including enemy behaviors and boss skills. Performed QA and maintained bug reporting system to ensure smooth development and multi-platform compatibility.
Co-Founder, Lead Programmer, Lead Producer, Designer at Cat Banana Studios, Winter Park, Florida
December 31, 2017 - July 22, 2025Led programming and production, envisioned tower defense game innovation, designed gameplay mechanics, balanced units and abilities, managed user input and UI, structured wave systems, hosted community challenges, and optimized experiences for sustained player engagement.
Programmer/Tester at RedFlame Interactive, Orlando, Florida
December 31, 2011 - July 22, 2025Performed programming and testing responsibilities including game development tasks and quality assurance.
Automotive Body Repair and Painting at FleetWorx Plus
March 20, 2024 - March 20, 2024Automotive body repair and painting duties, performing prep, painting, and finishing tasks on customer vehicles.
Paint Preparation and Automotive Body Repair at Maaco
January 1, 2021 - January 1, 2021Paint preparation and automotive body repair; performed surface prep, priming, painting, and finishing, ensuring quality and efficiency.
Co-Founder / Lead Programmer / AI & Gameplay Developer / Designer at Quarter Onion Games
January 1, 2020 - January 1, 2020Co-founded and led programming efforts, designing and implementing AI and gameplay features; collaborated with designers to realize JRPG-style dungeon crawler concepts and ported code as needed.
Co-Founder / Lead Programmer / Lead Producer / Designer at Cat Banana Studios
January 1, 2017 - January 1, 2017Co-founded studio; led programming, production, and design efforts for multiple projects, shaping gameplay and technical direction.
Programmer / Tester at RedFlame Interactive
January 1, 2011 - January 1, 2011Wrote and tested game code, identified and fixed bugs, and supported QA processes.
Lead Gameplay Programmer / AI Developer at Quarter Onion Games
August 1, 2019 - PresentDesigned and implemented core gameplay systems for a JRPG-style dungeon crawler released on multiple platforms. Built modular enemy AI using state machines, supporting varied behaviors, difficulty scaling, and boss encounters. Implemented player progression systems, including post-boss ability acquisition and skill inheritance. Optimized gameplay logic to ensure consistent performance across platforms. Led a team of 7 programmers, coordinating daily communication, task breakdowns, and milestone delivery. Performed code reviews, QA validation, and regression testing prior to production merges.
Co-Founder / Lead Gameplay Programmer at Quarter Onion Games
January 1, 2017 - January 1, 2020Co-founded and led gameplay programming across multiple projects, defining architecture and contributing to core systems and pipelines.
Gameplay & Systems Programmer at Cat Banana Studios
January 1, 2013 - January 1, 2017Developed a 2D tower-defense hybrid featuring a player-controlled hero, modular base-building, and wave-based combat. Architected gameplay systems supporting 20 unit types with 27 configurable stats, enabling deep strategic variety. Implemented dynamic wave generation, endless mode scaling, and difficulty progression systems. Designed and implemented player ability systems, input handling, and gameplay UI interactions. Collaborated closely with designers to iterate on balance, pacing, and player feedback.
Programmer / Tester at RedFlame Interactive
January 1, 2008 - January 1, 2011Contributed to gameplay programming and QA testing; built gameplay logic, tooling, and verified stability across builds.
Education
Bachelor of Science at Full Sail University, Winter Park FL
January 1, 2009 - December 18, 2009Associates of Science at Tampa Technical Institute, Tampa FL
January 1, 2000 - August 31, 2001Bachelor of Science in Game Development at Full Sail University, Winter Park, FL
January 11, 2030 - December 18, 2009Associates of Science in Computer Information Systems at Tampa Technical Institute, Tampa, FL
January 1, 2000 - August 1, 2001Bachelor of Science in Game Development at Full Sail University
January 11, 2030 - December 1, 2009Associate of Science in Computer Information Systems at Tampa Technical Institute
January 11, 2030 - August 1, 2001Qualifications
IBM SkillsBuild Credential – Software & Emerging Technology Foundations (Credly Verified)
January 11, 2030 - May 28, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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