I’m Eduardo Amengual Risso, a game designer and developer based in Granada, focused on building player-centered experiences that feel great to use and fun to interact with. I work across PC, mobile, VR, and AR, combining gameplay systems, level design, UI/UX, and fast prototyping to turn ideas into playable results. I enjoy bridging design and implementation: from crafting metagame systems and mechanics to integrating story tools, optimizing performance, and supporting production workflows in engines like Unity and Unreal Engine. I also build web-based interactive experiences and develop AR storytelling and marketing activations, aiming to keep players engaged while supporting sound monetization strategies.

EDUARDO AMENGUAL RISSO

I’m Eduardo Amengual Risso, a game designer and developer based in Granada, focused on building player-centered experiences that feel great to use and fun to interact with. I work across PC, mobile, VR, and AR, combining gameplay systems, level design, UI/UX, and fast prototyping to turn ideas into playable results. I enjoy bridging design and implementation: from crafting metagame systems and mechanics to integrating story tools, optimizing performance, and supporting production workflows in engines like Unity and Unreal Engine. I also build web-based interactive experiences and develop AR storytelling and marketing activations, aiming to keep players engaged while supporting sound monetization strategies.

Available to hire

I’m Eduardo Amengual Risso, a game designer and developer based in Granada, focused on building player-centered experiences that feel great to use and fun to interact with. I work across PC, mobile, VR, and AR, combining gameplay systems, level design, UI/UX, and fast prototyping to turn ideas into playable results.

I enjoy bridging design and implementation: from crafting metagame systems and mechanics to integrating story tools, optimizing performance, and supporting production workflows in engines like Unity and Unreal Engine. I also build web-based interactive experiences and develop AR storytelling and marketing activations, aiming to keep players engaged while supporting sound monetization strategies.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
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Language

English
Advanced
Spanish; Castilian
Fluent
Catalan; Valencian
Fluent

Work Experience

Level Designer Intern at Arcan Studios
March 1, 2026 - May 1, 2026
Supported development of immersive gameplay spaces and helped polish in-game environments using Unreal Engine. Worked on an introductory level and a European city level. Created Blueprints to improve workflow speed.
Diseñador de niveles en prácticas at Arcan Studios
March 1, 2026 - May 31, 2026
Trabajo dentro de un equipo profesional, siguiendo objetivos de producción y adaptándome a herramientas y procesos específicos del proyecto. Colaboración en tareas relacionadas con diseño y entrega de contenido conforme a las necesidades del equipo.
Bartender / Personal de cafetería at Kubik Coffee
November 1, 2024 - January 31, 2025
Preparación de pedidos de bebidas, cafés y comidas con un servicio ordenado y consistente. Realización de limpieza y mantenimiento cotidiano del local para mantener un entorno cuidado y operativo. Compras y gestión básica de suministros para asegurar el funcionamiento diario. Cierre de caja al final de la jornada, siguiendo procedimientos para una correcta finalización del turno.
Freelance Game Designer and Developer at EDAM Games
December 1, 2023 - Present
Create player-focused experiences through game design, prototyping, web-based interactive experiences, and augmented reality applications. Collaborate with independent and established studios on PC, mobile, VR, and AR projects. Develop prototypes that can grow into full-scale releases, build interactive web experiences to increase engagement, design AR experiences for immersive storytelling and marketing, and contribute to monetization optimization while maintaining player engagement.
Profesional freelance at EDAM Games
December 1, 2023 - Present
Gestión autónoma de proyectos para distintos clientes y estudios, combinando comunicación, organización y resolución de problemas. Adaptación a necesidades cambiantes del proyecto y coordinación del trabajo para mantener entregas alineadas con lo requerido.
Game Developer at Space Go
February 1, 2021 - November 1, 2023
Worked on Parchis Teams and Jalsat Ludo, focusing on metagame systems and graphical user interfaces. Helped design and implement metagame systems to improve player engagement. Developed and optimized UI for smooth, intuitive interaction, and contributed to game design and technical planning during pre-production.
Desarrollador de videojuegos at Space Go
February 1, 2021 - November 30, 2023
Colaboración en proyectos de equipo, combinando tareas de diseño, implementación, revisión y planificación técnica. Apoyo en el flujo de producción para avanzar en objetivos del proyecto y mantener calidad en lo entregado.
Game Designer and Unity Developer at Super Squad
December 1, 2018 - December 1, 2020
Contributed to Freeport, a turn-based role-playing game for PC. Designed and implemented Articy integration for story management. Designed puzzles for a mobile game and supported gameplay mechanics and systems design in a turn-based RPG context.
Unity Developer at Playgram Games
April 1, 2017 - December 1, 2018
Worked on Pirate Match Adventure and Monster Mansion Blast for Android and iOS. Focused on gameplay programming, optimization, and UI implementation. Developed core gameplay mechanics for two mobile titles and optimized performance for cross-platform play.
Game/App Designer and Developer at TwinForce
April 1, 2016 - April 1, 2017
Designed and developed La Pocha, a mobile adaptation of a classic card game, including gameplay mechanics and graphical UI implementation. Contributed to VR Starfighters, a mobile virtual reality spaceship simulator, focusing on gameplay mechanics and immersive interaction. Collaborated on Fit&Feel, a VR personal development app, emphasizing intuitive and engaging user experience.
Game and Level Designer at Kitmaker
March 1, 2014 - August 1, 2015
Designed game mechanics and level structures for original titles and sequels. Developed and balanced levels to improve player progression and challenge. Studied successful case studies to apply industry best practices and contributed to game flow and pacing.
Game Developer at Kitmaker
October 1, 2012 - March 1, 2014
Developed games and applications using J2ME, Android, and Construct 2. Delivered projects including Who Took This Picture, 3D Tunnel, Sherlock Holmes: Begins, and Zombies Revolution.
Experiencia previa en desarrollo y diseño at Super Squad, Playgram Games, TwinForce, Kitmaker
October 1, 2012 - December 31, 2020
Trayectoria continuada en entornos de producción, trabajando con diferentes equipos, herramientas y tipos de proyecto. Resolución de incidencias, aprendizaje de nuevos procesos y mantenimiento de atención al detalle en trabajos con requisitos cambiantes.
Software Developer Intern at Jumbo Tours Espana S.L.
April 1, 2012 - June 1, 2012
Completed a Higher Level Application Development internship.

Education

Higher Technician in Computer Application Development at IES Francesx de Borja Moll
November 13, 2024 - June 30, 2012
UI/UX Designer at Ironhack
September 1, 2025 - February 1, 2026
Game Design Course at Tokio New Technology School
November 1, 2023 - December 1, 2025
Técnico Superior en Desarrollo de Aplicaciones Informáticas at IES Francesc de Borja Moll
January 1, 2011 - December 31, 2012
UI/UX Designer course at Ironhack
September 1, 2025 - February 1, 2026
Game Design Course at Tokio New Technology School
November 1, 2023 - December 1, 2025
Certificate of Higher Education in Computer Applications Development at IES Francesc de Borja Moll
January 1, 2011 - January 1, 2012
UI/UX Designer (course) at Ironhack
September 1, 2025 - February 1, 2026
Game Design Course (certificate) at Tokio New Technology School
November 1, 2023 - December 1, 2025
Certificate of Higher Education in Computer Applications Development at IES Francesc de Borja Moll
January 1, 2011 - January 1, 2012

Qualifications

Game Design Certificate
November 13, 2024 - March 2, 2016
Narrative Design and Videogame Script
November 13, 2024 - May 26, 2019
Narrative Design and Videogame Script
May 3, 2019 - May 26, 2019

Industry Experience

Gaming, Software & Internet, Travel & Hospitality, Retail, Education, Media & Entertainment