I’m Daniel Weimer, a full-stack software engineer with a strong background spanning web development, software QA, and game-related project work. I build responsive frontends with React/Vite and clean component architecture, and I create secure RESTful backends using Node.js, Express, and MongoDB—often including JWT authentication and robust error handling. I also handle deployment and performance-minded operations on GCP, setting up Nginx reverse proxies, SSL, and process management with PM2. I enjoy working with edge cases, long-term stability, and cross-functional collaboration, whether I’m developing production-ready MERN apps or supporting development cycles through Agile/Scrum practices and careful QA.…

Daniel J. Weimer

I’m Daniel Weimer, a full-stack software engineer with a strong background spanning web development, software QA, and game-related project work. I build responsive frontends with React/Vite and clean component architecture, and I create secure RESTful backends using Node.js, Express, and MongoDB—often including JWT authentication and robust error handling. I also handle deployment and performance-minded operations on GCP, setting up Nginx reverse proxies, SSL, and process management with PM2. I enjoy working with edge cases, long-term stability, and cross-functional collaboration, whether I’m developing production-ready MERN apps or supporting development cycles through Agile/Scrum practices and careful QA.…

Available to hire

I’m Daniel Weimer, a full-stack software engineer with a strong background spanning web development, software QA, and game-related project work. I build responsive frontends with React/Vite and clean component architecture, and I create secure RESTful backends using Node.js, Express, and MongoDB—often including JWT authentication and robust error handling.

I also handle deployment and performance-minded operations on GCP, setting up Nginx reverse proxies, SSL, and process management with PM2. I enjoy working with edge cases, long-term stability, and cross-functional collaboration, whether I’m developing production-ready MERN apps or supporting development cycles through Agile/Scrum practices and careful QA.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
See more

Work Experience

Remote Software Engineer (Externship) - Project-Based Role at The Nugget App
August 26, 2026 - September 1, 2026
Built high-fidelity, responsive React/Vite UI components and translated complex Figma designs into functional pages. Designed an event-driven architecture using custom browser events to sync state in real time across review submission flow, parent profile, and dynamic sliding drawer components. Implemented dynamic filtering and persistent storage pipelines using localStorage to evaluate user profile attributes, tag submissions, and preserve review state across sessions.
Full-Stack Software Engineer Trainee at TripleTen
October 25, 2025 - Present
Developed full-stack MERN applications with responsive UIs in React/Vite and secure RESTful APIs using Node.js, Express, and MongoDB. Implemented Celebrate/Join request validation and centralized error-handling patterns. Deployed live apps to GCP virtual machines using an Nginx reverse proxy, Certbot SSL/TLS encryption, and PM2 process management. Collaborated in an Agile/Scrum environment, participating in code reviews and sprint cycles to deliver production-ready software.
Project Manager at HVN Entertainment
August 1, 2020 - September 1, 2024
Managed full development pipeline and client communications while balancing multiple technical roles. Reviewed game design documents and functional specifications for 10+ projects on Steam and XR, ensuring alignment between creative vision and technical execution through the sprint lifecycle. Completed an internship program with IT Education College Central in Singapore, gaining hands-on experience in a development setting.

Education

Full-Stack Software Engineering Certificate at TripleTen
January 1, 2025 - January 1, 2026
Bachelor of Science in Game Design at Full Sail University
January 1, 2011 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Media & Entertainment