I’m a Narrative Designer and Game Writer with over three years of experience creating immersive, player-driven stories and branching dialogue for indie studios and academic projects. I hold an MFA in Creative Writing and a certification in Conversational Design, and I combine narrative strategy with technical skills using tools like Articy Draft, Unreal Engine, and AI workflows. My experience spans various genres, from designing lore and branching objectives for MOBAs and RPGs to writing character-focused scripts for dating simulators. Derrick excels at cross-disciplinary collaboration, working with developers, artists, and voice actors to align story bibles and emotional beats with gameplay. Whether refining AI character models or conducting narrative playtests, my goal is to deliver high-quality worldbuilding and a consistent tone that enhance player engagement.

Derrick Roberts II

I’m a Narrative Designer and Game Writer with over three years of experience creating immersive, player-driven stories and branching dialogue for indie studios and academic projects. I hold an MFA in Creative Writing and a certification in Conversational Design, and I combine narrative strategy with technical skills using tools like Articy Draft, Unreal Engine, and AI workflows. My experience spans various genres, from designing lore and branching objectives for MOBAs and RPGs to writing character-focused scripts for dating simulators. Derrick excels at cross-disciplinary collaboration, working with developers, artists, and voice actors to align story bibles and emotional beats with gameplay. Whether refining AI character models or conducting narrative playtests, my goal is to deliver high-quality worldbuilding and a consistent tone that enhance player engagement.

Available to hire

I’m a Narrative Designer and Game Writer with over three years of experience creating immersive, player-driven stories and branching dialogue for indie studios and academic projects. I hold an MFA in Creative Writing and a certification in Conversational Design, and I combine narrative strategy with technical skills using tools like Articy Draft, Unreal Engine, and AI workflows. My experience spans various genres, from designing lore and branching objectives for MOBAs and RPGs to writing character-focused scripts for dating simulators. Derrick excels at cross-disciplinary collaboration, working with developers, artists, and voice actors to align story bibles and emotional beats with gameplay. Whether refining AI character models or conducting narrative playtests, my goal is to deliver high-quality worldbuilding and a consistent tone that enhance player engagement.

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Language

English
Fluent

Work Experience

Volunteer Narrative Designer at The Donovan’s Venom
September 1, 2025 - Present
Collaborate with the creative and development teams at a nonprofit arts organization to craft narrative systems that blend storytelling with social impact. Create lore, branching narratives, and character-driven scripts for interactive and educational experiences aimed at increasing accessibility in fine arts and music education. Develop and structure narrative arcs for main and side quests, ensuring coherence and emotional depth. Write dialogue, lore, item descriptions, and in-game text tailored to interactive media. Design branching dialogue systems and player-choice frameworks integrated with gameplay. Collaborate with designers, animators, and voiceover teams to deliver story elements. Maintain consistency in tone, worldbuilding, and character development across projects. Edit and revise scripts, quests, and dialogue for clarity, pacing, and continuity. Create character backstories, voice profiles, and manage narrative style guides or story bibles.
Volunteer Narrative Designer at WTTW Games
April 1, 2024 - June 1, 2025
Develop immersive game narratives, branching dialogues, and interactive lore systems aligned with the studio’s creative vision. Collaborate cross-functionally with designers, artists, and developers to integrate story into gameplay mechanics and test narrative logic with players. Author branching storylines, implementing AI tools to prototype dialogue variations and streamline revisions. Write character backstories and lore documents, ensuring coherence across multiple narrative threads. Conduct narrative playtests, refining scripts based on player feedback and engagement metrics. Collaborate on GDD documentation, ensuring clarity for both creative and technical team members.
Conversation AI Designer at Character.AI
February 1, 2025 - April 1, 2025
Created and refined role-play AI character models by designing engaging personalities and dialogues across different scenarios. Applied narrative writing expertise to enhance naturalness and immersion in user interactions. Built structured dialogue flows informed by conversational design frameworks. Used AI-assisted testing tools to evaluate character behavior and user satisfaction. Collaborated with engineering teams to align narrative logic with technical requirements. Maintained consistency in tone and narrative depth across multiple AI-driven characters.
Special Projects Editor at Porter House Review
July 1, 2022 - May 1, 2023
Led narrative-driven podcast production for a literary journal, adapting creative writing into episodic audio content. Coordinated production across editorial, marketing, and audio teams to deliver cohesive, engaging episodes. Scripted, edited, and produced narrative-focused podcast episodes. Coordinated guest interviews and scheduling to ensure smooth production. Analyzed audience metrics to refine storytelling strategies. Collaborated with cross-functional teams to align with publication’s vision.
Freelance Narrative Designer at Flysoft Game
January 1, 2022 - August 1, 2022
Worked on a MOBA-based title, designing narrative structures, lore, and gameplay concepts that deepened player immersion. Partnered with artists and developers to align character design and environmental storytelling. Designed branching objectives and interactive lore systems that increased replayability. Drafted character, location, and item documentation to ensure cohesive worldbuilding. Integrated AI-assisted drafting to accelerate iteration cycles and refine dialogue tone. Pitched story-driven gameplay mechanics, directly shaping the player experience.

Education

Master of Fine Arts in Creative Writing (Thesis: Salted Cicadas) at Texas State University
January 11, 2030 - January 1, 2025
Bachelor of Arts in English at Georgia State University
January 11, 2030 - January 1, 2019
Master of Fine Arts in Creative Writing at Texas State University
January 11, 2030 - January 1, 2025
Bachelor of Arts in English at Georgia State University
January 11, 2030 - January 1, 2019

Qualifications

Conversational Designer, CDI (Conversational Design Institute)
January 11, 2030 - February 20, 2026
Conversational Designer
January 11, 2030 - February 20, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Non-Profit Organization