Hi, I’m Dylan Nagel, a passionate gameplay designer and programmer. I am also a narrative designer.
If you are looking for assistance on your game project, please get in touch. I can help you with design, development in Unity, and management and implementation of all types of content.
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Lake is a narrative game about a small town in Oregon in 1986. Players take on the role of Meredith Weiss, who takes a break from her career in the big city to deliver mail in her hometown. How she will experience those two weeks in beautiful Providence Oaks, with its iconic lake and quirky community, is up to the player.
I’m so incredibly proud of Lake! What started out as a modest idea (based on an amazing picture I found) grew into a full-fledged narrative game for Xbox and PC. As game director, I lead the team of writers, programmers, artists, animators, and sound designers, and played a role in casting the voice actors for the 20+ characters in the story.
Together with Gamious’ creative director I was responsible for all of the game and narrative design in Lake. I also took charge of organizing all of the narrative content (dialogues and branching storylines) in articy:draft, and its implementation into Unity, including cinematography.
In addition I assisted the development team by creating design documents and various prototypes of new gameplay features, and helped with implementation of 3D character models, animations and behaviour. I also playtested the game a lot, to be able to give constructive feedback to all team members on the features and assets each of them delivered.
Lake launched on Xbox, the Epic Store and on Steam on September 1, 2021. It has since also launched on PlayStation and Switch. The game was featured on both Xbox Game Pass and PlayStation Plus subscription services.
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