Artist and Designer with over ten years of experience, working in games and marketing for Microsoft, Amazon, and freelancing

Dylan Sunkel

Artist and Designer with over ten years of experience, working in games and marketing for Microsoft, Amazon, and freelancing

Available to hire

Artist and Designer with over ten years of experience, working in games and marketing for Microsoft, Amazon, and freelancing

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Work Experience

UI Designer at Amazon Game Studios
December 1, 2023 - January 1, 2026
Collaborated with a multidisciplinary team of UX Designers and Front-end Engineers to bring UI interfaces from wireframes into high-fidelity motion mocks, guiding implementation and championing vision. Illustrated 45+ icons for New World’s Night Haven release, defining iconography for quests, modes, and rewards. Developed documentation defining UI art deliverables, source asset templization, and procedures for deliverables and repository submission. Contributed to Icon Systems to greatly reduce redundancy and achieve high bar visual cohesion.
UI Artist at Amazon Game Studios
May 1, 2022 - December 1, 2023
Illustrated 100+ graphics for Brimstone Sands and Rise of the Angry Earth expansions, utilizing playtest data to achieve player-centric, intuitive iconography. Innovated automation in to art pipeline, reducing asset production time from 1 hour to 2 minutes. Optimized creation of in-game marketing assets, bringing it in-house and reducing dev cycle from 2 weeks to 2 days.
3D Generalist at Microsoft
July 1, 2018 - May 1, 2022
Modeled and textured 100+ characters, creatures, and objects for Jurassic World and Duck Tales DLC, achieving high quality and visual cohesion of IPs in to the Minecraft branding. Rendered 20+ marketing materials for various releases and events, working in tandem with internal marketing vendors to ensure quality and adherence to goals. Developed a Blender addon through Python to empower artists with tools to import models, update textures, automatically pose models, and generate a custom skybox with configurable day/night cycle.
UI Design Intern at Blizzard Entertainment
May 1, 2017 - August 1, 2017
Redesigned Hearthstone’s 'Concede' option to reduce accidental quitting of users.

Education

Bachelor of Arts in Game Design at DigiPen Institute of Technology
January 11, 2030 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education