I am a Brooklyn-based game designer with experience both creating my own titles as well as designing for mobile puzzle games. While my personal focus tends to be towards puzzle and arcade titles, I am flexible to work in a variety of game genres and fields. My experience has led me to creating fan favorite levels in the hit mobile game Two Dots, working with companies like Nickelodeon and Arkadium, and working with staff and students alike at Parsons' The New School college. I have coding experience within Unity, Godot and C#, adept knowledge of Microsoft Excel, GitHub/SourceTree and JIRA. Creatively, I enjoy working within programs like Adobe Illustrator, Adobe Photoshop and Figma. Lastly, my experience in rapid prototyping and cross-disciplinary communication and management can be helpful to not only assist but lead various projects within a game design or tech landscape.

Bryce Williams

I am a Brooklyn-based game designer with experience both creating my own titles as well as designing for mobile puzzle games. While my personal focus tends to be towards puzzle and arcade titles, I am flexible to work in a variety of game genres and fields. My experience has led me to creating fan favorite levels in the hit mobile game Two Dots, working with companies like Nickelodeon and Arkadium, and working with staff and students alike at Parsons' The New School college. I have coding experience within Unity, Godot and C#, adept knowledge of Microsoft Excel, GitHub/SourceTree and JIRA. Creatively, I enjoy working within programs like Adobe Illustrator, Adobe Photoshop and Figma. Lastly, my experience in rapid prototyping and cross-disciplinary communication and management can be helpful to not only assist but lead various projects within a game design or tech landscape.

Available to hire

I am a Brooklyn-based game designer with experience both creating my own titles as well as designing for mobile puzzle games. While my personal focus tends to be towards puzzle and arcade titles, I am flexible to work in a variety of game genres and fields. My experience has led me to creating fan favorite levels in the hit mobile game Two Dots, working with companies like Nickelodeon and Arkadium, and working with staff and students alike at Parsons’ The New School college. I have coding experience within Unity, Godot and C#, adept knowledge of Microsoft Excel, GitHub/SourceTree and JIRA. Creatively, I enjoy working within programs like Adobe Illustrator, Adobe Photoshop and Figma. Lastly, my experience in rapid prototyping and cross-disciplinary communication and management can be helpful to not only assist but lead various projects within a game design or tech landscape.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Lead Game Designer at Arkadium
January 1, 2025 - Present
Lead game design ideation and design on first, second and third party projects. Collaborated with contracted studios on developing Arkadium-published titles. Wrote and revised game design documents for future titles, with a focus on retention and engagement to an older gaming audience.
Game Designer at Take-Two Interactive
January 1, 2019 - January 1, 2023
Two Dots content updates, weekly level packs and new features. Wrote design specs and led a team of 12 designers to iterate, design and release Two Dots board mechanics, including a larger project of new FTUE-friendly mechanics. Documented and advised on improvements to localization process in Unity & Jira. Monitored live events & content updates through Tableau & social media, rebalancing puzzle levels based on win rate data from players and vocal feedback.
Lab Technician at The New School - Win 2 Learn
January 1, 2012 - January 1, 2019
Co-managed the Graphics Lab, Laser Cutting Lab and 3D Printing Lab; created documentation for new printers and machines and oversaw employee schedules.
Game Design Instructor at Various NYC Schools
January 1, 2014 - January 1, 2015
Taught game design at multiple schools in the New York City area; students were taught Scratch, GameSalad and Construct to instill principal coding and prototyping skills.

Education

Bachelors of Design & Technology at The New School
January 11, 2030 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet