I am a Brooklyn-based game designer with experience both creating my own titles as well as designing for mobile puzzle games. While my personal focus tends to be towards puzzle and arcade titles, I am flexible to work in a variety of game genres and fields. My experience has led me to creating fan favorite levels in the hit mobile game Two Dots, working with companies like Nickelodeon and Arkadium, and working with staff and students alike at Parsons’ The New School college. I have coding experience within Unity, Godot and C#, adept knowledge of Microsoft Excel, GitHub/SourceTree and JIRA. Creatively, I enjoy working within programs like Adobe Illustrator, Adobe Photoshop and Figma. Lastly, my experience in rapid prototyping and cross-disciplinary communication and management can be helpful to not only assist but lead various projects within a game design or tech landscape.
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