I’m Daniel, a technical sound designer in my final semester studying Computer Science Games at the University of Southern California, graduating in December 2025.
Throughout my numerous student projects and internship at Amazing Seasun Games, I’ve had the opportunity to collaborate with teams across various disciplines to design, implement, and optimize audio systems using Wwise, Unreal Engine 5, and Blueprints. A project I worked on, DuoQ, recently won the G.A.N.G. Student Game Sound Design Award at the 2025 G.A.N.G. Student Game Music and Sound Design Competition, which recognizes sound design and sound implementation.
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