I'm Dziemjan Chubanau, a UI/UX designer based in Spain's Canary Islands. I collaborated with two studios to craft ready-to-use interfaces, interactive prototypes, and advertising materials. I built UX from documentation and user flows, created UI and visual styles from scratch, prepared Unity-optimized assets, and designed animations and transitions in Figma. I developed clickable prototypes, high-quality wireframes, and promotional assets for Google Play and the App Store, adapting creatives to various formats and resolutions. I also worked closely with developers, PMs, and 2D/3D artists, and I actively used AI tools like ChatGPT, Midjourney, Leonardo, OpenArt, and UX Pilot to generate references, concepts, and assets. I'm a quick learner with keen aesthetic sense, strong attention to detail, and the ability to multitask with autonomy. I value clear communication and collaborative pipelines that bring ideas to life.

Dziemjan Chubanau

I'm Dziemjan Chubanau, a UI/UX designer based in Spain's Canary Islands. I collaborated with two studios to craft ready-to-use interfaces, interactive prototypes, and advertising materials. I built UX from documentation and user flows, created UI and visual styles from scratch, prepared Unity-optimized assets, and designed animations and transitions in Figma. I developed clickable prototypes, high-quality wireframes, and promotional assets for Google Play and the App Store, adapting creatives to various formats and resolutions. I also worked closely with developers, PMs, and 2D/3D artists, and I actively used AI tools like ChatGPT, Midjourney, Leonardo, OpenArt, and UX Pilot to generate references, concepts, and assets. I'm a quick learner with keen aesthetic sense, strong attention to detail, and the ability to multitask with autonomy. I value clear communication and collaborative pipelines that bring ideas to life.

Available to hire

I’m Dziemjan Chubanau, a UI/UX designer based in Spain’s Canary Islands. I collaborated with two studios to craft ready-to-use interfaces, interactive prototypes, and advertising materials. I built UX from documentation and user flows, created UI and visual styles from scratch, prepared Unity-optimized assets, and designed animations and transitions in Figma. I developed clickable prototypes, high-quality wireframes, and promotional assets for Google Play and the App Store, adapting creatives to various formats and resolutions. I also worked closely with developers, PMs, and 2D/3D artists, and I actively used AI tools like ChatGPT, Midjourney, Leonardo, OpenArt, and UX Pilot to generate references, concepts, and assets.

I’m a quick learner with keen aesthetic sense, strong attention to detail, and the ability to multitask with autonomy. I value clear communication and collaborative pipelines that bring ideas to life.

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Work Experience

UI/UX designer at Gambit Ads
June 1, 2024 - November 1, 2025
Continued UI/UX design work, focused on interactive prototypes, visual design, and promotional materials; collaborated across multidisciplinary teams; adapted creatives to various formats and resolutions; leveraged AI tools for concept generation and asset creation.
UI/UX designer at ANapp
February 1, 2023 - May 1, 2024
Developed UX from documentation and user flows; created UI and visual styles from scratch; prepared Unity-optimized resources; built animations and transitions in Figma; developed clickable prototypes and promotional assets for Google Play and App Store; collaborated with developers, PMs, and 2D/3D artists; utilized AI tools to generate references and assets.

Education

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Qualifications

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