I am a professional composer, sound designer, and producer specializing in media music. I’m passionate, responsible, and highly communicative, and I always aim to bring a friendly, collaborative vibe to every project. With a background spanning live orchestration, studio production, and game audio implementation, I craft immersive soundscapes using tools like Pro Tools, Cubase/Nuendo, FMOD, WWise, and Studio One. I relish solving creative challenges—whether scoring a film, building a game audio pipeline, or shaping a concert-ready sound.

Evangelos Chouvardas

I am a professional composer, sound designer, and producer specializing in media music. I’m passionate, responsible, and highly communicative, and I always aim to bring a friendly, collaborative vibe to every project. With a background spanning live orchestration, studio production, and game audio implementation, I craft immersive soundscapes using tools like Pro Tools, Cubase/Nuendo, FMOD, WWise, and Studio One. I relish solving creative challenges—whether scoring a film, building a game audio pipeline, or shaping a concert-ready sound.

Available to hire

I am a professional composer, sound designer, and producer specializing in media music. I’m passionate, responsible, and highly communicative, and I always aim to bring a friendly, collaborative vibe to every project.

With a background spanning live orchestration, studio production, and game audio implementation, I craft immersive soundscapes using tools like Pro Tools, Cubase/Nuendo, FMOD, WWise, and Studio One. I relish solving creative challenges—whether scoring a film, building a game audio pipeline, or shaping a concert-ready sound.

See more

Language

English
Fluent
Greek, Modern
Fluent

Work Experience

Music Artist | Performer at Live Music Concerts
July 2, 2026 - Present
Instrument Performer | Orchestrator
Music Instructor at Music Colleges
September 1, 2016 - Present
•Tutoring sessions (composition, orchestration, various string instruments). •Guest seminars in music colleges.
Freelance Composer | Sound Designer | Producer at Freelance
October 2, 2013 - Present
•Composition, arrangement, recording, production. •Library music. •Collaboration on with artists in a variety of genres. •Remote teamwork
Composer | Sound Designer at Game Audio Implementation Book
June 3, 2013 - September 25, 2013
Game Audio Implementation (Wwise/Fmod)
Audio/Video Engineer at Kyklos Ensemble
May 6, 2013 - June 2, 2014
A/V Engineer in classical music concerts
Composer | Sound Designer at The Game Audio Tutorial book
October 5, 2010 - April 14, 2011
Game Audio Implementation (Wwise/Fmod)
Arranger | Producer at Amiral Theatre
September 2, 2009 - February 18, 2010
September Tide by Daphne du Maurier - Music orchestration and production.
Music Artist | Performer at Athens 2004 Olympic Games
March 3, 2004 - August 25, 2004
Live performance in the opening ceremony of Athens 2004 Olympic Games
Composer | Producer at SKAI Radio Station
June 10, 2003 - August 29, 2003
Radio music spots production.
Music Artist | Performer at European Capital of Culture | 2000 Hanover World Exposition
June 8, 2000 - July 20, 2000
Representing Greek music culture in live concerts with a variety of renowned Greek artists.
Music Artist | Performer at European Capital of Culture | 1998 Lisbon World Exposition
July 2, 1998 - August 26, 1998
Representing Greek music culture in live concerts with a variety of renowned Greek artists.
Recording Artist at Various Greek Discography
September 10, 1997 - Present
Studio recording artist in Greek discography.

Education

Doctor of Philosophy (PhD) | Film Music at University of Huddersfield, UK
October 8, 2013 - June 10, 2022
Master of Science (MSc) | Sound & Music in Interactive Games at Leeds Beckett University, UK
October 18, 2020 - May 24, 2012
Received scholarship from Alexander S. Onassis Foundation.
Bachelor of Arts (BA Hons) | Music, Popular Music & Music Technology at Liverpool Hope University, UK
September 10, 2009 - June 10, 2009
Bachelor of Arts (BMus), Certificate in Creative Music Technology at University of Huddersfield, UK
September 8, 2003 - May 18, 2006
PhD in Film Music Studies at University of Huddersfield
January 1, 2022 - January 4, 2026
Master of Science (MSc) in Sound & Music in Interaction at Liverpool Hope University
January 1, 2006 - January 1, 2009
BA (Hons) in Music, Popular Music & Music Technology at Liverpool Hope University
January 1, 1998 - January 1, 2000

Qualifications

Certificate in Intermediate-Advanced Piano Studies
April 8, 1998
- Hellenic Conservatory of Greece, Athens (Greece) - ABRSM Level 6
Advanced Theory & Harmony Diploma
May 28, 1998
Hellenic Conservatory of Greece, Athens (Greece)
Instrument Diploma | Bouzouki, Greek Ethnic Instrument
May 27, 1999
Philippos Nakas Conservatory | Berklee College of Music, Athens (Greece)

Industry Experience

Gaming, Media & Entertainment, Education, Other, Professional Services
    Assassin's Creed - Cinesamples Musio
    Original score and sound design for an Assassin's Creed scene, created to showcase the capabilities of Cinesamples' Musio.
    Sync Music Showcase - Cinematic Style 1
    A brief compilation of work for sync music libraries.
    Sync Music Showcase - Positive&Jazzy
    A brief compilation of my sync library work.
    Sync Music Showcase - Retro Cinema
    A brief compilation of my sync library work.
    Sync Music Showcase - Pop&Neo-Classical
    A brief compilation of my sync library work.
    'The Game Audio Tutorial' book (R.Stevens, R. Raybould, L)

    | Composition, recording, sound design.
    | Demonstrate several different case scenarios for ‘The Game Audio Tutorial’ book.
    | Game audio implementation (Wwise, Fmod).

    Children's Interactive Book
    | Music composition & production | Theatrical plays / Narration / Songs Book Title: 'Parathyro stin Ekpaideysi tou Paidiou'. Issue 95, January-February 2016. Publisher: Orion, Greece. music instrumental voiceover beat vocal jingle soundtrack master
    'Game Audio Implementation' book (R.Stevens, R. Raybould, L)

    | Composition, recording, sound design.

    | Demonstrate different case scenarios for video games’ music/audio implementation.

    | Remote team work | continuous video conferencing & exchanging files.

    | Game audio implementation engines (Wwise, Fmod).

    | Released December 2015
    | Publisher(s): Focal Press.

    https://www.twine.net/signin