I’m a University of Baltimore graduate with a BS in Simulation and Game Design, specifically on the art track. I really enjoy making characters for games, though I have a passion for sculpting creatures and monsters.
While I learned a lot from my university, I’m still a self-taught Blender artist. I know how to make low-poly and high-poly models, retopologize, rig, create basic animations, and texture in software like Substance Painter.
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This was the final project of my senior year at university. As part of a team, I helped make a defense shooter where you play as a robot fighting waves of mushroom models. At the end of each level, the player faces off against a boss that they must kill before it destroys them.
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