Available to hire
Hi, I’m Eduardo Tassi, a Senior Level Designer with 7+ years of experience in console and mobile game productions. I specialize in building scalable Level Design pipelines, modular blockouts, and driving open-world/urban environments that support immersive gameplay. I’ve led Level Design teams from inception, collaborated across disciplines, and played a key role in live-service titles with millions of players.
I’m passionate about mentoring new designers, teaching Level Design theory and practice, and continuously refining production workflows to maximize creativity and technical quality.
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
Italian
Fluent
English
Advanced
Work Experience
Level Designer at Jyamma Game Runaways Studio
January 1, 2021 - PresentImplementation and management of a new Level Design pipeline to support a realistic urban Open World in Aftermath, a TPS game. Co-led creation of the Level Design department from scratch, overseeing recruitment and onboarding. Managed internal task flow and documentation for the Level Design team. Created blockouts in a realistic urban environment. Also contributed to research and publication of Level Design theories.
Lecturer in Level Design at Jyamma Game Runaways Studio
January 1, 2021 - PresentLecturer of Level Design theory & practice, Unreal Engine blockouts, Pipeline & documentation. Supported new and aspiring level designers; Research and publication of Level Design theories and frameworks.
Project Manager/Lead Level Designer at One O One Game AI Italian Video Games Academy
November 1, 2020 - December 1, 2020Developed a Production Pipeline to increase the efficiency of designing and creating new levels. Managed external tasks; Liaison between in-house core team and external team. Designed features to meet target KPIs. Managed Level Design team and produced levels for Jelly Juice and Stones & Sails; worked on live-service titles with 1M+ players.
Senior Level Designer at Red Bit Games
February 1, 2019 - November 1, 20207+ years in consoles and mobile game productions; developed Level Design Production Pipelines tailored to diverse game markets; optimized workflows for modular and metrics-based blockouts. Highly skilled in designing open-world and urban levels, with a strong understanding of urban planning and architecture. Experienced in building Level Design teams from scratch and maximizing efficiency to meet creative and technical demands.
Project Manager / Lead Level Designer at One O One Game
April 1, 2020 - October 1, 2020Developed a production pipeline to increase efficiency; coordinated internal and external teams; liaised between in-house and external partners; designed features to meet KPI targets; managed the Level Design team and production of new levels for multiple live-service titles.
Education
Master of Arts MA-Game Design at IULM University
January 1, 2017 - March 19, 2026Bachelor’s degree-Communication, Media and Advertising at IULM University
January 1, 2014 - March 19, 2026Master of Arts in Game Design at IULM University
January 1, 2017 - April 9, 2026Bachelor's degree in Communication, Media and Advertising at IULM University
January 1, 2014 - December 1, 2014Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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