ET

Eduardo Tassi

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Hi, I’m Eduardo Tassi, a Senior Level Designer with 7+ years of experience in console and mobile game productions.

About

Hi, I’m Eduardo Tassi, a Senior Level Designer with 7+ years of experience in console and mobile game productions. I specialize in building scalable Level Design pipelines, modular blockouts, and driving open-world/urban environments that support immersive gameplay. I’ve led Level Design teams from inception, collaborated across disciplines, and played a key role in live-service titles with millions of players.

I’m passionate about mentoring new designers, teaching Level Design theory and practice, and continuously refining production workflows to maximize creativity and technical quality.

  • 7 years' experience
  • Joined March 2026

Languages

  • ItalianFluent
  • EnglishAdvanced

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 5 roles

Lecturer in Level Design · Jyamma Game Runaways StudioJan 2021 – Present · 5 yrs 11 mos

Lecturer of Level Design theory & practice, Unreal Engine blockouts, Pipeline & documentation. Supported new and aspiring level designers; Research and publication of Level Design theories and frameworks.

Level Designer · Jyamma Game Runaways StudioJan 2021 – Present · 5 yrs 11 mos

Implementation and management of a new Level Design pipeline to support a realistic urban Open World in Aftermath, a TPS game. Co-led creation of the Level Design department from scratch, overseeing recruitment and onboarding. Managed internal task flow and documentation for the Level Design team. Created blockouts in a realistic urban environment. Also contributed to research and publication of Level Design theories.

Project Manager/Lead Level Designer · One O One Game AI Italian Video Games AcademyNov 2020 – Dec 2020 · 2 mos

Developed a Production Pipeline to increase the efficiency of designing and creating new levels. Managed external tasks; Liaison between in-house core team and external team. Designed features to meet target KPIs. Managed Level Design team and produced levels for Jelly Juice and Stones & Sails; worked on live-service titles with 1M+ players.

Project Manager / Lead Level Designer · One O One GameApr 2020 – Oct 2020 · 7 mos
Senior Level Designer · Red Bit GamesFeb 2019 – Nov 2020 · 1 yr 10 mos

Education

Master of Arts MA-Game Design · IULM University2017 – 2026
Bachelor’s degree-Communication, Media and Advertising · IULM University2014 – 2026
Master of Arts in Game Design · IULM University2017 – 2026
Bachelor's degree in Communication, Media and Advertising · IULM University2014

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