Eduardo Tassi
Hi, I’m Eduardo Tassi, a Senior Level Designer with 7+ years of experience in console and mobile game productions.
About
Hi, I’m Eduardo Tassi, a Senior Level Designer with 7+ years of experience in console and mobile game productions. I specialize in building scalable Level Design pipelines, modular blockouts, and driving open-world/urban environments that support immersive gameplay. I’ve led Level Design teams from inception, collaborated across disciplines, and played a key role in live-service titles with millions of players.
I’m passionate about mentoring new designers, teaching Level Design theory and practice, and continuously refining production workflows to maximize creativity and technical quality.
- 7 years' experience
- Joined March 2026
Languages
- ItalianFluent
- EnglishAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 5 roles
Lecturer of Level Design theory & practice, Unreal Engine blockouts, Pipeline & documentation. Supported new and aspiring level designers; Research and publication of Level Design theories and frameworks.
Implementation and management of a new Level Design pipeline to support a realistic urban Open World in Aftermath, a TPS game. Co-led creation of the Level Design department from scratch, overseeing recruitment and onboarding. Managed internal task flow and documentation for the Level Design team. Created blockouts in a realistic urban environment. Also contributed to research and publication of Level Design theories.
Developed a Production Pipeline to increase the efficiency of designing and creating new levels. Managed external tasks; Liaison between in-house core team and external team. Designed features to meet target KPIs. Managed Level Design team and produced levels for Jelly Juice and Stones & Sails; worked on live-service titles with 1M+ players.
Education
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