Hi, I’m Emma Fulkerson, a 3D Character Artist focused on creating expressive characters for games and film. I’m proficient with a wide range of industry tools and comfortable taking a concept through production-ready assets, while keeping artistic vision aligned with technical requirements. I thrive in collaborative environments, value iterative feedback, and enjoy solving problems that bring characters to life—from concept and rigging to optimization. I’m always eager to learn and adapt to new pipelines and challenges.

Emma Fulkerson

Hi, I’m Emma Fulkerson, a 3D Character Artist focused on creating expressive characters for games and film. I’m proficient with a wide range of industry tools and comfortable taking a concept through production-ready assets, while keeping artistic vision aligned with technical requirements. I thrive in collaborative environments, value iterative feedback, and enjoy solving problems that bring characters to life—from concept and rigging to optimization. I’m always eager to learn and adapt to new pipelines and challenges.

Available to hire

Hi, I’m Emma Fulkerson, a 3D Character Artist focused on creating expressive characters for games and film. I’m proficient with a wide range of industry tools and comfortable taking a concept through production-ready assets, while keeping artistic vision aligned with technical requirements.

I thrive in collaborative environments, value iterative feedback, and enjoy solving problems that bring characters to life—from concept and rigging to optimization. I’m always eager to learn and adapt to new pipelines and challenges.

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Language

Spanish; Castilian
Intermediate

Work Experience

3D Character Artist at Smashing Graphics Game Studio
January 1, 2021 - Present
3D modeling and optimizing characters for upcoming video games and film media, ensuring each meets both artistic and technical requirements of the project. Concepting characters and alternate apparel for established characters based on existing concepts, then translating them into 3D models. Redesigning, retopologizing, and otherwise improving existing models as needed.
3D Generalist at Bez Film Studio
June 1, 2023 - September 5, 2025
Designed and optimized 3D models, both props and characters, on 4 projects. Created 3D environments based on existing animatics and stylistically matched existing footage. Collaborated with 3D animators to integrate characters into 3D environments.
3D Character Artist at DeCarlo Animation
October 1, 2023 - September 5, 2025
Rigged 3D characters in Cinema 4D for film use. Redesigned and remade existing 3D assets. Assisted in establishing the pipeline of this new, indie animation studio.
3D Character Artist at Smashing Graphics Game Studio
January 1, 2021 - Present
3D modeling and optimizing characters for upcoming video games and film media, ensuring each meets both artistic and technical requirements of the project. Concepting characters and alternate apparel for established characters based on existing concepts, then translating them into 3D models. Redesigning, retopologizing, and otherwise improving existing models as needed.
3D Generalist at Bez Film Studio
June 1, 2023 - September 5, 2025
Designed and optimized 3D models, both props and characters, on 4 projects. Created 3D environments based on existing animatics and stylistically matched existing footage. Collaborated with 3D animators to integrate characters into 3D environments.
3D Character Artist at DeCarlo Animation
October 1, 2023 - September 5, 2025
Rigged 3D characters in Cinema 4D for film use. Redesigned and remade existing 3D assets. Assisted in establishing the pipeline of this new, indie animation studio.
3D Character Artist (Freelance) at Smashing Graphics Game Studio
January 1, 2021 - Present
Initially brought on as an intern, then invited back for continuing freelance work. 3D modeling and optimizing characters for upcoming video games and film media, ensuring each meets artistic and technical requirements. Concepting characters and alternate apparel based on existing concepts, then translating them into 3D models. Redesigning and improving existing models as needed.
3D Generalist (Freelance) at Bez Film Studio
June 1, 2023 - September 5, 2025
Designed and optimized 3D models, including props and characters, on four projects. Created 3D environments based on animatics and stylistically matched existing footage. Collaborated with 3D animators to integrate characters into 3D environments.
3D Character Artist (Freelance) at DeCarlo Animation
October 1, 2023 - September 5, 2025
Rigged 3D characters in Cinema 4D for film use. Redesigned and remade existing 3D assets. Assisted in establishing the pipeline of this new, indie animation studio.

Education

BFA, Animation Concentration at Ball State University
January 11, 2030 - September 5, 2025
Certificate in Digital Production at Gnomon School of Visual Effects
December 1, 2020 - September 5, 2025
Minors in Spanish & Film/Screenwriting at Ball State University
January 11, 2030 - September 5, 2025
BFA, Animation Concentration at Ball State University
January 11, 2030 - September 5, 2025
Certificate in Digital Production at Gnomon School of Visual Effects
January 11, 2030 - December 1, 2020
Modeling & Texturing Minor at Ball State University
January 11, 2030 - June 1, 2025
Minors in Spanish & Film/Screenwriting at Ball State University
January 11, 2030 - June 1, 2025
BFA, Animation (Concentration: Animation) at Ball State University
January 11, 2030 - September 5, 2025
Certificate in Digital Production at Gnomon School of Visual Effects
January 11, 2030 - December 1, 2020
Minor: Modeling & Texturing; Spanish & Film/Screenwriting at Ball State University
January 11, 2030 - September 5, 2025

Qualifications

Certificate in Digital Production
December 1, 2020 - September 5, 2025
Certificate in Digital Production
January 11, 2030 - December 1, 2020

Industry Experience

Media & Entertainment, Gaming, Software & Internet