UX/UI Designer Supervisor at Milestone srl with 19+ years of experience in racing game UI, managing teams of UI Artists and defining visual direction, UX/UI feedback, and production pipelines. Also runs a freelance studio (Effeective Studio) supporting companies and startups worldwide with UX, UI, and usable web/mobile app design.

Luca Fadigati

Verified

UX/UI Designer Supervisor at Milestone srl with 19+ years of experience in racing game UI, managing teams of UI Artists and defining visual direction, UX/UI feedback, and production pipelines. Also runs a freelance studio (Effeective Studio) supporting companies and startups worldwide with UX, UI, and usable web/mobile app design.

Available to hire

UX/UI Designer Supervisor at Milestone srl with 19+ years of experience in racing game UI, managing teams of UI Artists and defining visual direction, UX/UI feedback, and production pipelines. Also runs a freelance studio (Effeective Studio) supporting companies and startups worldwide with UX, UI, and usable web/mobile app design.

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Language

English
Advanced
Italian
Fluent

Work Experience

UX/UI Designer Supervisor at Milestone srl
January 1, 2022 - Present
Supervised UX/UI Designers across active projects. Coordinated with UX/UI Lead and UI Tech Supervisor to establish overall pipeline, workflow, and UX/UI best practices. Participated in recruitment with the UX/UI Lead and HR, including interviews and UX/UI Design Test evaluation.
Senior UI Artist / UI Artist Supervisor at Milestone srl
January 1, 2022 - Present
Managed all UI Artists on multiple racing titles in development. Provided visual direction, UX/UI guidance, and feedback to improve user flows and interface usability. Defined and designed UI pipeline, team workflow, and best practices for the UX/UI area. Supported recruitment by working with HR to run interviews and evaluate UI Art Tests for new UI Artists.
Co-founder & Creative Director / Creative Role at Togunà Interactive (i-muse projects via graphic creation)
January 1, 2021 - Present
Created graphic assets for the i-muse platform, including UX/UI design for the app and website, plus logos and marketing/communication materials for museum visitor video-guide experiences.
UX/UI Design Teacher at Event Horizon School
January 1, 2021 - Present
Teaches UX/UI Design fundamentals in the Game Design course, covering target definition, personas, menu macro/micro flows, wireframes, interactive prototypes, and user testing.
Specialist Trainer UX/UI at UI Digital Bros Game Academy
January 1, 2018 - December 31, 2019
Provided specialist training for UX/UI topics to academy participants.
Lead UI Artist at Milestone srl
January 1, 2016 - December 31, 2019
Managed UI Artists and UI Tech Artists for multiple game development initiatives. Provided visual direction, guidance, and UX/UI feedback. Defined UI production pipeline, workflow, and best practices. Also managed Graphic Designers for marketing materials including cover artwork/layout, social media assets, and video trailer graphics. Participated in recruitment with HR through interviews and candidate evaluation.
Lead UI & Marketing Artist at Milestone srl
January 1, 2014 - December 31, 2016
Directed UI and marketing art production across several releases, coordinating UI and marketing needs with team members. Contributed to interface design and marketing asset creation, supporting promotional deliverables such as key graphics and layout work.
Co-founder & Creative Director at Togunà Interactive
January 1, 2007 - December 31, 2011
Worked as a special trainer teaching game design students the basics of UX/UI design.
Lead UI Artist at Milestone srl
January 1, 2007 - December 31, 2014
Led UI art production for multiple titles, providing UX/UI direction and ensuring interface quality. Supported consistent workflow and best practices within the UI team.
UI Artist at Milestone srl
January 1, 2004 - December 31, 2007
Worked as UI Artist across multiple game titles, contributing to interface creation and UI production tasks within the racing game genre.
Owner & UX/UI Designer at Effective Studio
January 1, 2002 - Present
Runs his own studio supporting clients worldwide. Designs UX and UI for websites and mobile applications, focusing on creating usable products and experiences for end users.

Education

Add your educational history here.

Qualifications

Industry Experience

Media & Entertainment, Software & Internet, Gaming, Education, Professional Services
    Website Design
    I design yje website layout for this italian company. webdesign websitelayout UIDesign
    Gravel
    Gravel is a 2018 racing video game developed by Milestone S.r.l. and published by Milestone and Square Enix for Microsoft Windows, PlayStation 4, and Xbox One. Role: Lead UI Artist I manage the UI Artist team and design the UI and HUD interface of the game. graphicdesigner uidesigner videogame UX/UI
    eLearning Platform
    I designed UI for a desktop eLearning application. I worked on: wireframe style guide (color scheme, fonts, shapes etc..) prototypes layout design I used Adobe Creative Suite for all the graphic design.
    Chat App for smartphone
    I was creative director on the project. I designed all the brand image like logo, website, social media contents and so on. I also designed all the UI of the application. I worked on: wireframe style guide (color scheme, fonts, shapes etc..) prototypes layout design I used Adobe Creative Suite for all the graphic design.
    Crossword App for smartphones and tablet
    I designed all the UI of the application. I worked on: wireframe style guide (color scheme, fonts, shapes etc..) prototypes layout design I used Adobe Creative Suite for all the graphic design.
    Video guide app for smartphone
    I designed all the UI of the application. I worked on: wireframe style guide (color scheme, fonts, shapes etc..) prototypes layout design I used Adobe Creative Suite for all the graphic design.