I design yje website layout for this italian company. webdesign websitelayout UIDesign
- Web Designer
UX/UI Designer Supervisor at Milestone srl with 19+ years of experience in racing game UI, managing teams of UI Artists and defining visual direction, UX/UI feedback, and production pipelines.
UX/UI Designer Supervisor at Milestone srl with 19+ years of experience in racing game UI, managing teams of UI Artists and defining visual direction, UX/UI feedback, and production pipelines. Also runs a freelance studio (Effeective Studio) supporting companies and startups worldwide with UX, UI, and usable web/mobile app design.
I design yje website layout for this italian company. webdesign websitelayout UIDesign
Gravel is a 2018 racing video game developed by Milestone S.r.l. and published by Milestone and Square Enix for Microsoft Windows, PlayStation 4, and Xbox One. Role: Lead UI Artist I manage the UI Artist team and design the UI and HUD interface of the game. graphicdesigner uidesigner videogame UX/UI
I designed UI for a desktop eLearning application. I worked on: wireframe style guide (color scheme, fonts, shapes etc..) prototypes layout design I used Adobe Creative Suite for all the graphic design.
I was creative director on the project. I designed all the brand image like logo, website, social media contents and so on. I also designed all the UI of the application. I worked on: wireframe style guide (color scheme, fonts, shapes etc..) prototypes layout design I used Adobe Creative Suite for all the graphic design.
I designed all the UI of the application. I worked on: wireframe style guide (color scheme, fonts, shapes etc..) prototypes layout design I used Adobe Creative Suite for all the graphic design.
I designed all the UI of the application. I worked on: wireframe style guide (color scheme, fonts, shapes etc..) prototypes layout design I used Adobe Creative Suite for all the graphic design.
Supervised UX/UI Designers across active projects. Coordinated with UX/UI Lead and UI Tech Supervisor to establish overall pipeline, workflow, and UX/UI best practices. Participated in recruitment with the UX/UI Lead and HR, including interviews and UX/UI Design Test evaluation.
Managed all UI Artists on multiple racing titles in development. Provided visual direction, UX/UI guidance, and feedback to improve user flows and interface usability. Defined and designed UI pipeline, team workflow, and best practices for the UX/UI area. Supported recruitment by working with HR to run interviews and evaluate UI Art Tests for new UI Artists.
Created graphic assets for the i-muse platform, including UX/UI design for the app and website, plus logos and marketing/communication materials for museum visitor video-guide experiences.
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