I am a Senior Sound Designer with over 15 years of experience creating immersive audio solutions for various platforms, including PC, console, and mobile. My passion lies in spatial audio and implementation, utilizing cutting-edge tools like Unity and Unreal Engine. I thrive on collaborating with talented teams to produce engaging audio experiences. Throughout my career, I have been recognized with awards, including the GDC 2025 speaker and G.A.N.G. Award nominee. Besides my technical skills, I enjoy mentoring aspiring sound designers and sharing knowledge about audio implementation, ensuring that the next generation continues to innovate in the sound design field.

Idan Egozy

I am a Senior Sound Designer with over 15 years of experience creating immersive audio solutions for various platforms, including PC, console, and mobile. My passion lies in spatial audio and implementation, utilizing cutting-edge tools like Unity and Unreal Engine. I thrive on collaborating with talented teams to produce engaging audio experiences. Throughout my career, I have been recognized with awards, including the GDC 2025 speaker and G.A.N.G. Award nominee. Besides my technical skills, I enjoy mentoring aspiring sound designers and sharing knowledge about audio implementation, ensuring that the next generation continues to innovate in the sound design field.

Available to hire

I am a Senior Sound Designer with over 15 years of experience creating immersive audio solutions for various platforms, including PC, console, and mobile. My passion lies in spatial audio and implementation, utilizing cutting-edge tools like Unity and Unreal Engine. I thrive on collaborating with talented teams to produce engaging audio experiences.

Throughout my career, I have been recognized with awards, including the GDC 2025 speaker and G.A.N.G. Award nominee. Besides my technical skills, I enjoy mentoring aspiring sound designers and sharing knowledge about audio implementation, ensuring that the next generation continues to innovate in the sound design field.

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Language

French
Fluent
English
Fluent

Work Experience

Senior Sound Designer at Waves Audio
February 1, 2015 - Present
Oversee audio design for consumer devices and applications, crafting unique sound experiences with an emphasis on creative and technical sound implementation. Developed products for various platforms including mobile, PC, and VR.
Technical Support Engineer at Waves Audio
January 31, 2015 - September 24, 2025
Provided technical support for professional audio plugins for film, broadcast production, and music. Collaborated with clients to troubleshoot issues and ensure optimal usage of products.
Senior Sound Designer at Waves Audio
January 1, 2015 - Present
Led audio development for various audio products, ensuring high-quality sound design and implementation across all platforms. Developed SDKs for audio integration in consumer devices and performed sound design for music composition and production.
Technical Support Engineer at Pro Division
January 1, 2015 - September 24, 2025
Supported audio plugins for music, film, and broadcast production clients. Provided technical assistance and troubleshooting for software and hardware issues.
Senior Sound Designer at Waves Audio
January 1, 2015 - Present
Worked on developing sound for various audio products including consumer devices and professional audio tools. Led projects from concept to implementation ensuring high-quality audio output and seamless user experience.
Technical Support Engineer at Waves Audio Pro Division
January 1, 2015 - September 24, 2025
Provided support for audio plugins for music, film, and broadcasting production clients. Assisted users in troubleshooting and maximizing product utility.
Senior Product Manager at Waves Audio
January 1, 2015 - January 1, 2023
Led development of 3D audio and EMU-powered tech for Pro, Adeptus, Fait Accompli, Hyper, and other products. Oversaw product strategy and execution while ensuring alignment with market trends and customer needs.
Technical Support Engineer at Waves Audio
January 1, 2014 - January 1, 2015
Supported over 300 audio plugins for music, film, broadcast, and applications, helping users troubleshoot and maximize their audio environments.
Sound Designer at Voodoo
January 1, 2021 - Present
Created original music and SFX across platforms such as web, VR, console, and mobile for various games. Worked closely with developers and artists to ensure high-quality audio implementation.

Education

Bachelor's Degree at Muzik School of Creation & Production
September 1, 2006 - June 1, 2008
Bachelor of Music & Production at Muzik School of Creative Composition
September 1, 2006 - June 1, 2008
Bachelor's Degree in Music Production at Muzik School of Creative Composition
January 1, 2006 - January 1, 2008
Bachelor's Degree at Musik School of Creation & Production
January 1, 2000 - January 1, 2004

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet