Hi, I’m Eric Grajo. I bring sixteen years of animation experience, including seven years in video game production across six published titles, with a focus on applying solid animation principles to believable performances in both realistic and stylized contexts. I thrive in collaborative environments and am comfortable working with minimal supervision while delivering polished results. I’m a versatile 3D generalist skilled in rigging, cloth and particle simulations, lighting, and rendering, using Maya and Blender. I enjoy shaping characters and creatures from concept to in-game motion and loading screens, and I have a track record of driving animation pipelines, solving technical challenges, and contributing creative ideas across teams.

Eric Grajo

Hi, I’m Eric Grajo. I bring sixteen years of animation experience, including seven years in video game production across six published titles, with a focus on applying solid animation principles to believable performances in both realistic and stylized contexts. I thrive in collaborative environments and am comfortable working with minimal supervision while delivering polished results. I’m a versatile 3D generalist skilled in rigging, cloth and particle simulations, lighting, and rendering, using Maya and Blender. I enjoy shaping characters and creatures from concept to in-game motion and loading screens, and I have a track record of driving animation pipelines, solving technical challenges, and contributing creative ideas across teams.

Available to hire

Hi, I’m Eric Grajo. I bring sixteen years of animation experience, including seven years in video game production across six published titles, with a focus on applying solid animation principles to believable performances in both realistic and stylized contexts. I thrive in collaborative environments and am comfortable working with minimal supervision while delivering polished results.

I’m a versatile 3D generalist skilled in rigging, cloth and particle simulations, lighting, and rendering, using Maya and Blender. I enjoy shaping characters and creatures from concept to in-game motion and loading screens, and I have a track record of driving animation pipelines, solving technical challenges, and contributing creative ideas across teams.

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Language

English
Fluent

Work Experience

3D Generalist at Legends of Venari
March 1, 2024 - June 16, 2024
Rigged player characters, NPCs, and creatures using Blender. Animated various actions such as idles, walks, runs, attacks, and damage for player characters, NPCs, and creatures. Created and rendered turntable animations for creatures used in the selection portion of the game. Assembled and rendered loading screens including tasks like staging, atmosphere effects, and lighting.
Contract Animator/Rigger on Fortnite at Oni Studios
September 1, 2023 - January 31, 2024
Created unique NPC animations for themed scenarios such as Halloween and Christmas that played before or after gameplay. Gathered character and prop assets using Fortnite porting tools, rigged and animated characters and props per storyboards, including using Mixamo mocap files. Animated cameras to match storyboard flow and exported animations to UEFN, testing with UE sequencer for camera animations and cuts.
Contract Creature Animator/Unextinct exhibit at Mangolin Creative
September 1, 2023 - February 29, 2024
Animated animals, extinct or near extinction, for the Sacramento Columbus Zoos. Assisted other animators with technical software and rigging challenges. Initiated creation and revision of rigs to achieve required animations.
Contract Animator/Rigger for casino type games at Cozy Giant Inc
April 1, 2023 - July 31, 2024
Rigged and animated humanoid characters and exported glb files compiling animations per engineers’ blueprint. Collaborated with team to test different techniques within engine constraints. Created animations for marketing and promotional content.
Freelance Animator on various AR projects at Groove Jones
February 1, 2023 - April 30, 2023
Animated athletes for NBA, NCAA basketball, and FC Dallas games to include scanned spectators in AR game experiences. Combined keyframe and Mixamo mocap files to achieve desired results. Collaborated with FX artists for asset transfer. Created themed animations for Spirit Halloween stores projected onto hologram fans.
Animator/Rigger on Galahad 3093 PC game at Simutronics Corp
November 1, 2020 - January 31, 2023
Led animation workflow for the animation team. Researched and implemented facial capture rig using Live Link Face and Blender for in-game cinematics. Communicated facial capture pipeline to animation team. Rigged game characters with input from lead, contributed concepts to automate rig parts. Created cloth simulations for character clothing in cinematics and helped teammates adjust cloth parameters.
Freelance Animator at EdgeEndo
February 29, 2020 - March 30, 2020
Animated a root canal procedure to promote a new dental tool demonstrating suction and flushing action. Collaborated with art director and product specialist to ensure accurate representation. Incorporated fluid effects and overall animation flow. Performed light compositing and video editing for different backgrounds. Rendered final outputs for computer monitors and 3D LED hologram fans.
3D Generalist at Legends of Venari
July 31, 2025 - September 3, 2025
Rigged player characters, NPCs, and creatures using Blender. Animated idles, walks, runs, attack, damage animations for various characters. Rendered turntable animations for Venari creatures used in game selection screens. Assembled and rendered loading screens, managing staging, atmosphere effects, and lighting.
Contract Animator/Rigger on Fortnite at Oni Studios
January 31, 2024 - September 3, 2025
Created unique NPC animations for themed scenarios such as Halloween and Christmas, played before or after gameplay portions. Gathered character and prop assets using Fortnite porting tool, rigged and animated assets per storyboards. Animated cameras per storyboard flow and exported animations to UEFN, testing and using UE sequencer for camera animations and cuts.
Contract Creature Animator/Unextinct exhibit at Mangolin Creative
February 29, 2024 - September 3, 2025
Animated extinct and endangered animals for the Sacramento and Columbus Zoos. Assisted team members with technical rigging and software support. Took initiative to create and revise rigs for required animations.
Contract Animator/Rigger for casino type games at Cozy Giant Inc
July 31, 2024 - September 3, 2025
Rigged and animated humanoid characters, exported glb files and compiled animations per engineers’ blueprints. Collaborated with team to test animation techniques within the game engine. Created animations for marketing and promotional materials.
Freelance Animator on various AR projects at Groove Jones
April 30, 2023 - September 3, 2025
Animated athletes for NBA, NCAA basketball, and FC Dallas AR games allowing spectators to be scanned and inserted into games. Combined keyframe and Mixamo mocap animations. Collaborated with FX artists regarding asset transfers. Created themed animations for Spirit Halloween hologram fans.
Animator/Rigger on Galahad 3093 PC game at Simutronics Corp
January 31, 2023 - September 3, 2025
Established animation workflow for the team. Researched and implemented facial capture rigs using Live Link Face and Blender for game cinematics. Communicated pipeline to team. Rigged game characters assisting automation of rigs. Developed cloth simulations for in-game cinematics and supported team on cloth parameter adjustments.
Freelance Animator at EdgeEndo
March 1, 2020 - Present
Animated a root canal procedure to promote a revolutionary dental tool. Collaborated closely with art director and product specialists to accurately convey tool use and fluid effects. Performed compositing and video editing for different display types including 3D LED hologram fans. Rendered multiple resolution sizes to accommodate display requirements.

Education

BAAS at The University of North Texas, Denton, TX
January 1, 2000 - December 31, 2004
Certificate in Advanced Character Animation at Animationmentor.com
January 11, 2030 - September 3, 2025
BAAS, Music at The University of North Texas, Denton, TX
January 11, 2030 - September 3, 2025
Certificate in Advanced Character Animation at Animation Mentor
January 11, 2030 - May 7, 2026
BAAS, Music at The University of North Texas
January 11, 2030 - May 7, 2026

Qualifications

Certificate in Advanced Character Animation
January 1, 2015 - December 31, 2015
Animationmentor.com Mentor Choice Award for Highest Achievement in Character Animation
January 11, 2030 - September 3, 2025
Team of the Year awarded by THQ for Cars the video game
January 11, 2030 - September 3, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Healthcare, Other