Hi, I’m Eric Grajo. I bring sixteen years of animation experience, including seven years in video game production across six published titles, with a focus on applying solid animation principles to believable performances in both realistic and stylized contexts. I thrive in collaborative environments and am comfortable working with minimal supervision while delivering polished results.
I’m a versatile 3D generalist skilled in rigging, cloth and particle simulations, lighting, and rendering, using Maya and Blender. I enjoy shaping characters and creatures from concept to in-game motion and loading screens, and I have a track record of driving animation pipelines, solving technical challenges, and contributing creative ideas across teams.
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