Available to hire
Milana is a Unity game developer with international experience shipping features for mobile and PC. She focuses on robust C# code, performance optimization, and integrating UI, animations, audio, and assets. She loves collaborating with designers and artists to deliver polished features and enjoys mentoring students to grow their skills in game development.
Skills
Language
English
Advanced
Russian
Fluent
Korean
Intermediate
Work Experience
Unity Game Developer at AliaVita Games
January 1, 2023 - August 1, 2023Developed gameplay features and mechanics in Unity; wrote clean, efficient C# code and optimized performance; integrated UI, animations, audio, and game assets; debugged issues to ensure stable builds; collaborated with designers and artists to implement game systems; maintained project structure and coding standards.
Unity and Roblox Game Developer (Freelance) at Freelance
October 1, 2023 - PresentDeveloped gameplay features and core systems; wrote clean, efficient, and optimized code; integrated UI, animations, audio, and assets; debugged issues and ensured stable builds; optimized performance across platforms; collaborated with designers and artists.
Unity Game Developer Mentor at Juksan High School
May 1, 2024 - December 1, 2024Conducting a full training cycle in C#, .NET, and Unity; developing and implementing educational projects for game creation; mentoring and providing technical support to students; evaluating projects and giving feedback to improve code quality; updating the curriculum in accordance with industry standards; organizing student participation in game jams and professional events.
Unity Game Developer at Green T Games
January 1, 2024 - July 1, 2024Implemented gameplay features and UI in Unity; integrated animations, VFX, and audio; worked closely with artists and designers to deliver content; optimized performance for mobile devices; fixed bugs and improved existing systems.
Unity Game Developer at Might of Power
August 1, 2024 - January 1, 2025Optimizing code and core game systems with the senior programmer; improving UI, animations, movement systems, and building systems; integrating new mechanics into the project architecture; debugging, fixing issues, and maintaining application stability; keeping the code clean using Zenject and Addressables.
Roblox Game Producer at Basket Entertainment
April 1, 2025 - May 1, 2025Team coordination and development oversight; coordinated team efforts and supervised stages of game project development; tracked progress, managed risks, and ensured timely delivery; analyzed and improved KPI metrics. Achievements: ensured timely task completion and successful releases; improved team efficiency and communication; optimized project management processes and KPI results.
Education
Education/Mentorship Program at Juksan High School
May 1, 2024 - December 1, 2024Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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