Versatile and results-driven Technical Artist with more than 15 years of experience spanning feature film, virtual production, video games, real-time rendering, motion capture, and digital content creation. Proven ability to bridge the gap between art and technology while supporting cross-functional teams in fast-paced production environments.
Experienced in Unreal Engine, Autodesk Maya, MotionBuilder, Substance Painter, and a wide range of production and pipeline tools. Strong background in technical troubleshooting, workflow automation, motion capture operations, rendering, asset creation, and quality assurance. Recognized for improving production efficiency, solving complex technical issues, and delivering high-quality content across interactive entertainment and cinematic projects.
Contributed to major productions including Avatar: Fire and Ash, Army of the Dead VR Experience, LEGO Hidden Side, and numerous immersive experiences and cinematic projects.
Throughout his career, Eric has held roles encompassing Technical Artist, Sequence Turnover Artist, Motion Capture Technician, Stage Manager, Render Wrangler, Pipeline Assistant, QA Analyst, Modeler, Texture Artist, and Virtual Production Specialist. His broad skill set and collaborative approach have enabled him to work effectively within both large-scale studio productions and smaller agile teams.
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