I’m a 3D artist and game-focused designer with about two years of industry experience across real-time assets, PvP multiplayer environments, and product visualization. I’ve worked with clients and teams based in India and internationally, handling 3D/2D asset creation end-to-end—modeling, UV unwrapping, texturing, optimization, and preparing assets for pipelines that make iteration fast and reliable. I enjoy building strong material and rendering workflows, collaborating closely with lead pipeline and technical art teams, and troubleshooting issues to keep production moving smoothly. From creating VR-ready hard-surface, organic, and foliage assets to supporting Unity/Unreal workflows, my goal is to deliver high-quality visuals while keeping performance and production standards in mind.

Shanketty S. Hetty

I’m a 3D artist and game-focused designer with about two years of industry experience across real-time assets, PvP multiplayer environments, and product visualization. I’ve worked with clients and teams based in India and internationally, handling 3D/2D asset creation end-to-end—modeling, UV unwrapping, texturing, optimization, and preparing assets for pipelines that make iteration fast and reliable. I enjoy building strong material and rendering workflows, collaborating closely with lead pipeline and technical art teams, and troubleshooting issues to keep production moving smoothly. From creating VR-ready hard-surface, organic, and foliage assets to supporting Unity/Unreal workflows, my goal is to deliver high-quality visuals while keeping performance and production standards in mind.

Available to hire

I’m a 3D artist and game-focused designer with about two years of industry experience across real-time assets, PvP multiplayer environments, and product visualization. I’ve worked with clients and teams based in India and internationally, handling 3D/2D asset creation end-to-end—modeling, UV unwrapping, texturing, optimization, and preparing assets for pipelines that make iteration fast and reliable.

I enjoy building strong material and rendering workflows, collaborating closely with lead pipeline and technical art teams, and troubleshooting issues to keep production moving smoothly. From creating VR-ready hard-surface, organic, and foliage assets to supporting Unity/Unreal workflows, my goal is to deliver high-quality visuals while keeping performance and production standards in mind.

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Language

English
Advanced

Work Experience

3D Prop Artist at I Q TECH LLC
August 1, 2025 - September 1, 2026
Produced optimized 3D props and assets by handling modeling and asset preparation tasks, including UV unwrapping and texturing. Worked through rendering-related preparation steps to support production needs and improve iteration speed in the asset pipeline.
Material Artist at IMAGIN.STUDIO
August 1, 2025 - September 1, 2025
Created 3D assets and materials with a focus on texture creation requirements and pipeline compatibility. Supported rendering workflows by building and maintaining material-related resources (including material libraries) for future rendering automation and artist productivity. Worked on asset creation processes such as post-processing tool support for faster iterations.
Lead Artis t at FLUX.io
August 1, 2024 - November 1, 2024
Led art production for game-ready content and supported technical pipeline development. Contributed to performance-focused optimization of real-time assets and collaborated with lead pipeline/technical art for creating materials or asset-library workflows used by other artists.
Game Designer Intern at Tantalum Academy
June 1, 2024 - August 1, 2024
Supported game design and asset work in a production environment, contributing to game prop and level design tasks. Assisted with creation of game concepts and illustrations that supported project direction and development.

Education

Bachelor in Design at World University Of Design
August 10, 2021 - May 31, 2025
B. Des (Bachelor of Design) - Animation and Game Design at World University of Design
August 1, 2021 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Computers & Electronics
    Vehicle Modeling; Pagani Utopia
    Modeled Pagani Utopia in Maya using blueprints, stagged and rendered the final out in Unreal Engine. Link to full project : https://www.twine.net/signin unrealengine gameart 3dmodeling 3dart
    Zbrush Character Sculpt
    Modeling, Sculpting and Texturing done to transform a 2D Concept art into 3D optimized for Games. Software used : AutodeskMaya SubstancePainter Zbrush Full Project : https://www.twine.net/signin 3dsculpting 3dmodeling