I’m a 3D artist and game-focused designer with about two years of industry experience across real-time assets, PvP multiplayer environments, and product visualization. I’ve worked with clients and teams based in India and internationally, handling 3D/2D asset creation end-to-end—modeling, UV unwrapping, texturing, optimization, and preparing assets for pipelines that make iteration fast and reliable.
I enjoy building strong material and rendering workflows, collaborating closely with lead pipeline and technical art teams, and troubleshooting issues to keep production moving smoothly. From creating VR-ready hard-surface, organic, and foliage assets to supporting Unity/Unreal workflows, my goal is to deliver high-quality visuals while keeping performance and production standards in mind.
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