I am a creative and passionate game designer specializing in organic 3D modeling and sculpting for characters and props. I enjoy creating rich, visually engaging game assets and contributing to user-friendly, fun, and memorable game experiences. I have experience managing art production, designing characters and props, animating, and collaborating across multidisciplinary game development teams. I bring strong problem-solving, communication, leadership, and creative skills to every project.

Eleanor Berg

I am a creative and passionate game designer specializing in organic 3D modeling and sculpting for characters and props. I enjoy creating rich, visually engaging game assets and contributing to user-friendly, fun, and memorable game experiences. I have experience managing art production, designing characters and props, animating, and collaborating across multidisciplinary game development teams. I bring strong problem-solving, communication, leadership, and creative skills to every project.

Available to hire

I am a creative and passionate game designer specializing in organic 3D modeling and sculpting for characters and props. I enjoy creating rich, visually engaging game assets and contributing to user-friendly, fun, and memorable game experiences.

I have experience managing art production, designing characters and props, animating, and collaborating across multidisciplinary game development teams. I bring strong problem-solving, communication, leadership, and creative skills to every project.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Work Experience

Contract 2D Character Artist and Designer at Game Breakdown, LLC
September 1, 2025 - May 1, 2026
Worked on Megacity Melee as a contract 2D character artist and designer. Contributed to a small team responsible for the game's art and expanded into 3D modeling, animation, game design, and UI design.
Art Manager, Character and Prop Artist at Leviathan Interactive
September 1, 2024 - May 1, 2025
Managed the art production style for Dread Not, ensuring character and prop assets aligned with the game's overall artistic vision. Oversaw asset development, details, communication, quality, and consistency across the art team. The project received the SGX 2025 Best Art and Audience Favorite awards.
STEM Teaching Assistant at Tech Academy
June 1, 2024 - August 1, 2024
Taught game design, animation, coding, and 3D modeling classes to children ages 6 to 11. Applied strong knowledge of course principles, problem-solving, and critical thinking to support student learning.
Art Manager, Character Artist and Animator at Stout Student Game
January 1, 2024 - May 1, 2024
Worked on TimeBound as art manager, character artist, and animator. Contributed to the game's visual development and received the SGX 2024 Most Innovative Gameplay award.

Education

Bachelor of Fine Arts in Game Design & Development - Art; Minor in Computer Science at University of Wisconsin-Stout
January 11, 2030 - May 1, 2025
Bachelor of Fine Arts in Game Design & Development - Art; Minor in Computer Science at University of Wisconsin-Stout
January 11, 2030 - May 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment