Hi! I'm Eliott Chillag, a passionate Technical Artist and 3D Generalist based in Sunnyvale, CA. I specialize in creating efficient real-time rendering pipelines, custom shader development, and streamlining procedural animation workflows to empower motion graphics artists and game developers alike. I enjoy bridging the gap between art and technology, ensuring smooth production pipelines while delivering high-quality visuals. With over seven years of experience working for renowned companies and in freelance roles, I've developed a versatile skill set covering 3D modeling, rigging, texturing, VFX, rendering, and tool programming. I'm always eager to take on new challenges that allow me to innovate in the fields of technical art and 3D content creation, making complex processes accessible and efficient for creative teams.

Eliott Chillag

Hi! I'm Eliott Chillag, a passionate Technical Artist and 3D Generalist based in Sunnyvale, CA. I specialize in creating efficient real-time rendering pipelines, custom shader development, and streamlining procedural animation workflows to empower motion graphics artists and game developers alike. I enjoy bridging the gap between art and technology, ensuring smooth production pipelines while delivering high-quality visuals. With over seven years of experience working for renowned companies and in freelance roles, I've developed a versatile skill set covering 3D modeling, rigging, texturing, VFX, rendering, and tool programming. I'm always eager to take on new challenges that allow me to innovate in the fields of technical art and 3D content creation, making complex processes accessible and efficient for creative teams.

Available to hire

Hi! I’m Eliott Chillag, a passionate Technical Artist and 3D Generalist based in Sunnyvale, CA. I specialize in creating efficient real-time rendering pipelines, custom shader development, and streamlining procedural animation workflows to empower motion graphics artists and game developers alike. I enjoy bridging the gap between art and technology, ensuring smooth production pipelines while delivering high-quality visuals.

With over seven years of experience working for renowned companies and in freelance roles, I’ve developed a versatile skill set covering 3D modeling, rigging, texturing, VFX, rendering, and tool programming. I’m always eager to take on new challenges that allow me to innovate in the fields of technical art and 3D content creation, making complex processes accessible and efficient for creative teams.

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Work Experience

Senior Technical Artist / Motion Graphics at Hogarth Worldwide
April 1, 2025 - Present
Designed custom GLSL and Metal shaders for GPU-accelerated rendering pipelines in real-time content creation tools. Developed user-friendly GUI panels and custom expressions to streamline procedural animation workflows for motion graphics artists. Wrote scripts in JavaScript and ExtendScript to automate repetitive tasks, including file export and clean pipeline integration from Photoshop to After Effects.
Lead 3D Artist at Honor Games
April 1, 2025 - September 4, 2025
Modeled, textured, and rigged characters and environment assets optimized for real-time rendering and integrated them into Unreal Engine 5 pipelines, meeting stringent performance requirements. Designed custom HLSL shaders and Blueprints-driven dynamic VFX. Led art direction and recruited and onboarded new artists.
Freelance Animator at Rani Therapeutics, Theracle
October 1, 2023 - Present
Created 3D animations to communicate product functionality for the company website, trade shows, and internal presentations. Managed the entire animation pipeline, including shader development, rigging, VFX, rendering, and compositing.
Digital Artist on-site at Apple at Ntropic
September 30, 2023 - September 4, 2025
Created high-quality 3D product renders for the company website and Keynote presentations. Developed custom in-house tools to improve artist workflow efficiency and led quality assurance of final images. Designed onboarding documents and workflow templates to clearly communicate specifications and art style to new hires.
3D Artist on-site at Apple at Apex Systems
January 1, 2019 - September 4, 2025
Created 3D assets in a proprietary modeling software for iOS applications. Conducted thorough quality checks on models and textures to ensure adherence to technical and artistic standards. Assisted in training new hires on the proprietary software and best practices to accelerate team onboarding.
Contract Production Artist at Nvidia
January 1, 2019 - September 4, 2025
Created high-quality 3D product renders for the 2017 GPU Technology Conference Keynote and marketing campaigns. Developed physically based rendering materials and wrote workflow automation scripts in JavaScript and ExtendScript to improve artist efficiency.
Contract Production Artist at Paper Culture
January 1, 2017 - September 4, 2025
Created design templates in Photoshop and Adobe InDesign. Retouched and composited lifestyle photography.
Hardware Artist on-site at Apple at SGK Schawk
September 30, 2016 - September 4, 2025
Created high-quality product renders for the company store website and 2016 product launch. Wrote scripts for workflow efficiency, including smart camera positioning, batch image export from layer compositions, and compositing templates.

Education

Bachelor of Arts at University of Silicon Valley
September 1, 2012 - May 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Gaming, Consumer Goods