Julen
I’m a 3D Generalist / Character Artist from Spain, focused on creating high-quality stylized and hard-surface assets for games and real-time environments.
About
I’m a 3D Generalist / Character Artist from Spain, focused on creating high-quality stylized and hard-surface assets for games and real-time environments. My work spans the full character pipeline—sculpting in ZBrush, retopology, UV layout, baking, and texturing—along with implementation skills in Unity and Unreal Engine.
I’ve contributed as a freelancer and full-time artist to different teams, closely collaborating with concept and technical artists, integrating feedback, and delivering assets like characters, weapons, modular clothing, and environment props. I’m also passionate about using modern tools (Blender, Substance 3D Painter, Marvelous Designer) and improving workflows through optimization and production-ready assets for game development.
- 3 years' experience
- Joined September 2026
Languages
- EnglishFluent
- Spanish; CastilianFluent
- Catalan; ValencianFluent
Industry experience
- Gaming
- Media & Entertainment
Work experience· 6 roles
Created stylized versions of real sports players to help attract them and support studio funding. Worked with both sculpting pipelines and production constraints. Produced fictional sports player characters from concept, including sculpting, retopology, UV layout, baking, and texturing. Built character generator assets alongside the technical artist and developed modular assets and clothing for customization.
Modeled and sculpted themed marquees for a Nickelodeon theme park, including assets based on characters such as SpongeBob, Dora the Explorer, Paw Patrol, Teenage Mutant Ninja Turtles, and other recognizable IP.
Education
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