I’m a product designer who balances inclusive and functional user experiences through creative collaboration and user-centered design.

Emily Chen

I’m a product designer who balances inclusive and functional user experiences through creative collaboration and user-centered design.

Available to hire

I’m a product designer who balances inclusive and functional user experiences through creative collaboration and user-centered design.

Work Experience

Product Designer, UX Researcher at Bubba's Hawaiian Snack Shack
January 1, 2025 - March 31, 2025
Owned the website redesign from research to final delivery, designing responsive layouts and interaction flows in Figma. Led 10+ user interviews and usability tests, synthesizing insights into clear design decisions and feature prioritization. Iterated on designs based on real user feedback, improving clarity, navigation, and overall usability. Presented concepts and prototypes to stakeholders, aligning design direction and refining details.
UI Designer, UX Researcher at Finvisor.AI
December 1, 2024 - February 28, 2025
Conducted foundational user research and documented insights to guide feature direction for a personalized finance tool. Translated complex stock-market concepts into simplified, user-friendly UI patterns to enhance information comprehension. Collaborated with developers to align design decisions with technical constraints, iterating quickly based on engineering feedback. Created wireframes and interactive prototypes in Figma to visualize user flows and improve onboarding clarity.
Remote UI Designer, UX Researcher at Finvisor.AI
December 1, 2024 - February 28, 2025
Conducted foundational user research and documented insights to guide feature direction for a personalized finance tool. Translated complex stock-market concepts into simplified, user-friendly UI patterns to enhance information comprehension. Collaborated with developers to align design decisions with technical constraints, iterating quickly based on engineering feedback. Created wireframes and interactive prototypes in Figma to visualize user flows and improve onboarding clarity.
UI Designer at Mathzoos
November 1, 2024 - August 31, 2025
Designed and refined interactive UI patterns in Figma for an upcoming product update, focusing on clarity, engagement, and ease of use for young learners. Collaborated with developers and animators to translate designs into interactive educational features that gamified learning. Built reusable UI components and documented interaction behaviors to support consistency and smoother developer handoff. Iterated on multiple layout variations to improve hierarchy, reduce friction, and guide users through lesson completion.
Remote UI Designer at Mathzoos
November 1, 2024 - August 31, 2025
Designed and refined interactive UI patterns in Figma for an upcoming product update, focusing on clarity, engagement, and ease of use for young learners. Collab orated closely with developers and animators to translate designs into interactive educational features to gamify learning. Helped script and iterate on animated interactions that supported narrative learning and improved concept retention.
Product Manager at Youphoria
September 1, 2024 - August 31, 2025
Led UX-focused improvements to navigation and layout, working closely with engineering to reduce friction and improve onboarding across web and mobile. Conducted usability testing and walkthroughs, then translated insights into clear design and flow updates. Iterated on user flows and information hierarchy to support smoother first-time experiences. Partnered cross-functionally to balance user needs, technical constraints, and delivery timelines.
Remote Product Manager at Youphoria
September 1, 2024 - August 31, 2025
Led UX-focused improvements to navigation and layout, working closely with engineering to reduce friction and improve onboarding across web and mobile. Conducted usability testing and walkthroughs, then translated insights into clear design and flow updates. Iterated on user flows and information hierarchy to support smoother first-time experiences. Partnered cross-functionally to balance user needs, technical constraints, and delivery timelines.
Product Designer, UX Researcher at Pawsitive Care
January 1, 2024 - April 30, 2024
Designed a gamified self-care app prototype in Figma, focusing on motivation, clarity, and lightweight interactions. Explored multiple interaction patterns through prototyping and A/B testing to improve usability and engagement. Created user flows, personas, and affinity maps to guide design decisions.

Education

Bachelor's at University of California - San Diego
September 1, 2023 - June 1, 2025
Bachelor's at University of California - San Diego
September 1, 2023 - June 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Education, Software & Internet, Media & Entertainment, Professional Services, Other