Emilio Sánchez

Available to hire

Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

3D / 2D Animator & Digital Illustrator at Independent / Freelance
January 31, 2025 - November 26, 2025
Plan, develop, and deliver custom illustration and animation projects according to client requirements. Ensure artistic and technical quality from initial idea to final delivery. Design digital illustrations in cartoon and realistic styles focusing on characters, portraits, and stylized scenes. Create short animations and GIFs, managing the full production pipeline. Produce artistic content using Maya, Substance Painter, and Photoshop. Collaborate with multidisciplinary teams to review progress and refine visuals. Prepare graphic material for academic exhibitions.
3D / 2D Animator & Digital Illustrator at Independent / Freelance
January 1, 2023 - Present
Lead design and production of 3D/2D animations and illustrations for film, video games, and portfolio projects. Concept-to-delivery; collaborated with multidisciplinary teams; created assets and visual storytelling.
3D/2D Animator & Digital Illustrator at Freelance
January 1, 2023 - Present
Design and development of 2D/3D animations and digital illustrations for short films and collaborations. Led art direction, visual storytelling, and character design; produced 3D models, textures, and animated sequences using Maya, Blender, Photoshop, After Effects, Substance Painter, Procreate, and Canva. Collaborated with multidisciplinary teams to ensure stylistic consistency and timely delivery.

Education

B.A. in Digital Animation and Art, Specialization in 3D Animation for Film and Video Games at Tecnológico de Monterrey, European School of Communication and Visual Arts
January 1, 2021 - January 1, 2025
B.A. in Digital Animation and Art Specialization in 3D Animation for Film and Video Games at European School of Communication and Visual Arts / Monterrey
January 1, 2021 - January 1, 2025

Qualifications

B.A. in Digital Animation and Art, Specialization in 3D Animation for Film and Video Games
January 11, 2030 - December 2, 2025

Industry Experience

Media & Entertainment, Software & Internet, Education, Gaming