Available to hire
Technical Game Designer for AAA projects since 2019. I am an enthusiastic generalist with lots of experience in learning the nitty gritty of proprietary systems. As a tech designer, I’ve had roles ranging from content design to software engineering, and lots of fun tasks in between. I’m a quick learner with a strong foundation. Whatever tool, programming language, design framework, etc. that you need, I can learn it quickly and with a smile.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Technical Game Designer at Electronic Arts
March 1, 2025 - March 1, 2026Subject Matter Expert on Arrival, the internal tool used to manage databases for both game's live service mode, Ultimate Team. Created thorough documentation with visuals to illustrate how to use this tool and mapped dependencies between 100+ tables. Created design documents with UI mockups, user stories, and detailed feature requirements for various new features for the tool. Held meetings and one-on-one conversations with game designers to identify pain points, synthesizing this feedback into designs. Provided technical support to users of the database tool.
Associate Software Engineer at Iron Galaxy Studios
November 1, 2023 - September 1, 2024Created internal game prototypes for skill development in assembly, C++, and Unreal 5. Worked on an unannounced Unreal Engine 5 mixed reality experience. Solved key bugs relating to performance and optimizations using object pooling across Blueprint and C++.
Technical Level Designer II at Mass Virtual
August 1, 2023 - November 1, 2023Implemented VR Unity levels to teach military personnel how to maintain machinery, with interactable objects with animations and visual effects. Worked alongside subject matter experts to guarantee authenticity.
Narrative Technical Game Designer at Electronic Arts
August 1, 2019 - May 1, 2023Updated and refactored the scenario import pipeline to support the new Modular Cinematic content type. Used the pipeline I updated to create narrative scenarios. Reviewed, and iterated on other designers’ scenarios. Created design documentation for several features and brought designs through reviews. Owned design and balance for Season Goals and Weekly Goals in Face of the Franchise.
Technical Game Designer at Wingspan Automa Helper (Self-directed project)
January 1, 2019 - February 1, 2019App replaces deck of cards for Wingspan’s single player mode and automates upkeep. Published to Google Play Store. Achieved 76% Day 30 retention.
Technical Game Designer at Wingspan Automa Helper
December 31, 2018 - June 29, 2019Self-directed project. Implemented in C#, Unity. Published to Google Play to automate upkeep for Wingspan’s single-player mode; achieved 76% Day 30 retention shortly after release.
Technical Game Designer at Team Desert Beagle
December 1, 2018 - August 1, 2019Owned design of the telekinesis ability. Implemented in C++ to handle collisions well and move objects smoothly. Designed third person puzzles around the physics-based Telekinesis and Time Manipulation abilities.
Education
Master of Science in Interactive Entertainment at Florida Interactive Entertainment Academy
January 1, 2018 - January 1, 2019BA in Computer Science and BA in Creative Writing at Florida State University
January 1, 2014 - January 1, 2018Master of Science in Interactive Entertainment at Florida Interactive Entertainment Academy
January 1, 2018 - January 1, 2019BA in Computer Science and BA in Creative Writing at Florida State University
January 1, 2014 - January 1, 2018Qualifications
Industry Experience
Gaming
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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