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I’m Emily, a freelance audio designer and field recordist specializing in voice, ambience, and composition.
I most recently worked at MachineGames on Indiana Jones and the Great Circle as a Voice Over Designer, where I focused on creature voice design, breathing system design, cutscene dialogue editing and mastering, and also assisted with foley, animal SFX and underwater sounds.
Aside from my work at MachineGames, I’ve also worked as a freelance sound recordist, sound designer, composer, and spatial audio mixer for the past few years. Some of my work includes recording natural ambiences, and composing music for the app, Happify by Twill, and editing, designing, and mixing audio in 3rd order ambisonics for several collections on the Apple Store award-winning app, Portal: Escape Into Nature.
I also volunteer as a sound recordist with Quiet Parks International. My work with both Quiet Parks and Portal has really grown my interest in the important of calm and soothing sounds in our lives. I’m very passionate about bringing life to stories through sound, and designing soundscapes that emphasize and enhance the narrative.
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Edited and mixed field recordings for several collections on the Portal app. Contributed to Devon and Cornwall, Spring, and Iceland.
Edited and mixed field recordings for several collections on the Portal app. Contributed to Devon and Cornwall, Spring, and Iceland.
Voice Over Designer on the recent Indiana Jones game that came out last year. Worked with MachineGames in Uppsala, Sweden.
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