I’m a Senior Character Animator with 10+ years of experience across television series, commercials, and games. I specialize in both keyframe and motion capture pipelines, with a keen eye for stylized and realistic performance. I thrive in fast-paced real-time production environments, collaborating with designers and engineers to deliver polished gameplay and cinematic animations that read clearly in-game.

Emir Güven

I’m a Senior Character Animator with 10+ years of experience across television series, commercials, and games. I specialize in both keyframe and motion capture pipelines, with a keen eye for stylized and realistic performance. I thrive in fast-paced real-time production environments, collaborating with designers and engineers to deliver polished gameplay and cinematic animations that read clearly in-game.

Available to hire

I’m a Senior Character Animator with 10+ years of experience across television series, commercials, and games. I specialize in both keyframe and motion capture pipelines, with a keen eye for stylized and realistic performance.

I thrive in fast-paced real-time production environments, collaborating with designers and engineers to deliver polished gameplay and cinematic animations that read clearly in-game.

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Language

Turkish
Fluent
English
Advanced

Work Experience

Senior Animator at Metaverse Game Studios
January 1, 2022 - Present
Created in-game and cinematic animations using motion capture data and hand-keyed techniques, ensuring fluid performance and gameplay readability. Collaborated closely with designers and developers to uphold animation quality standards throughout production. Delivered polished animation sequences across multiple gameplay systems and narrative cinematics.
Senior Animator at Metaverse Game Studios (Freelance)
June 1, 2020 - December 31, 2021
Created in-game and cinematic animations using motion capture data and hand-keyed techniques, ensuring fluid performance and gameplay readability. Collaborated closely with designers and developers to uphold animation quality standards throughout production. Delivered polished animation sequences across multiple gameplay systems and narrative cinematics.
Senior Animator at Animascope
July 1, 2020 - February 28, 2022
Produced stylized character animations for commercial clients including Selpak and Vadaa, adapting to distinct brand identities. Developed keyframe animation workflows tailored to varied production requirements and tight broadcast deadlines.
Senior Animator at Mudio Games (Remote, Freelance)
February 1, 2021 - April 30, 2021
Led animation production for multiple mobile in-game assets, managing delivery schedules across concurrent projects. Applied keyframe animation techniques to create expressive, game-ready character performances.
Animator at Anima Istanbul
June 1, 2016 - June 30, 2020
Produced character animations for feature films, TV series, and commercials across a diverse range of styles and genres. Worked directly with directors and art leads to achieve performance quality and maintain stylistic consistency throughout productions.

Education

B.A. in Visual Communication Design at Yeditepe University
January 1, 2011 - January 1, 2016
Character Animation Program at Anima Okul
January 1, 2016 - January 1, 2016
Game Artist Program at Anima Okul
January 1, 2022 - January 1, 2022
Spine Pro: Complete 2D Character Animation Guide at Udemy
January 1, 2026 - January 1, 2026

Qualifications

Character Animation Program – Anima Okul
January 1, 2016 - January 1, 2016
Game Artist Program – Anima Okul
January 1, 2022 - January 1, 2022
Udemy Course: Spine Pro: Complete 2D Character Animation Guide
January 1, 2026 - January 1, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet