I am a detail-oriented and creative animation student with hands-on experience in 2D animation, story development, and production coordination. I enjoy organizing projects, meeting deadlines, and collaborating with teams to bring stories to life. Adaptable and proactive, I have a strong work ethic and a passion for visual storytelling. Throughout my studies and internships, I have contributed to multiple animation projects by animating characters, editing sound, managing production schedules, and working closely with voice actors and composers. My skills in storytelling and animation help me to create engaging cinematic experiences.

Emma Carpenter

I am a detail-oriented and creative animation student with hands-on experience in 2D animation, story development, and production coordination. I enjoy organizing projects, meeting deadlines, and collaborating with teams to bring stories to life. Adaptable and proactive, I have a strong work ethic and a passion for visual storytelling. Throughout my studies and internships, I have contributed to multiple animation projects by animating characters, editing sound, managing production schedules, and working closely with voice actors and composers. My skills in storytelling and animation help me to create engaging cinematic experiences.

Available to hire

I am a detail-oriented and creative animation student with hands-on experience in 2D animation, story development, and production coordination. I enjoy organizing projects, meeting deadlines, and collaborating with teams to bring stories to life. Adaptable and proactive, I have a strong work ethic and a passion for visual storytelling.

Throughout my studies and internships, I have contributed to multiple animation projects by animating characters, editing sound, managing production schedules, and working closely with voice actors and composers. My skills in storytelling and animation help me to create engaging cinematic experiences.

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Language

English
Fluent

Work Experience

Animator, Storyboard Artist, Sound Editor at Lost in the Pleistocene, ASU
August 1, 2023 - May 31, 2024
Co-developed the film concept, script, and storyboard with a team of three. Created the animatic with placeholder audio to establish timing and narrative flow. Animated characters in half of the film’s total shots, handling rough animation, keyframes, in-betweens, and cleanup. Edited and mixed a majority of the film’s sound for the final cut.
Team Lead, Animator, Storyboard Artist, Sound Editor at Echoes of the Forest, ASU
August 1, 2024 - May 31, 2025
Led production planning, organizing scenes and shots, assigning tasks, and creating a production schedule to maintain workflow. Coordinated with voice actors and composers, securing auditions and successfully partnering with a composer for an original score. Helped develop the film’s concept, script, and storyboard, and contributed to creating the animatic to establish timing. Animated and composited assigned shots, including rough animation, cleanup, coloring, and shading before placing them in 3D backgrounds. Animated camera movement to enhance cinematic storytelling. Edited and integrated music and sound effects into the final film.
Unpaid Intern at JCFilms Studios, Remote
May 1, 2024 - July 31, 2024
Created rough animation passes for assigned shots in a short 2D animated film. Collaborated with a team to align animation with the project’s vision. Applied industry-standard animation principles to enhance storytelling.
Animator, Storyboard Artist, Sound Editor at Lost in the Pleistocene, ASU
August 1, 2023 - May 31, 2024
Co-developed the film concept, script, and storyboard with a team of three. Created the animatic with placeholder audio to establish timing and narrative flow. Animated characters in half of the film’s total shots, handling rough animation, keyframes, in-betweens, and cleanup. Edited and mixed a majority of the film’s sound for the final cut.
Team Lead, Animator, Storyboard Artist, Sound Editor at Echoes of the Forest, ASU
August 1, 2024 - May 31, 2025
Led production planning, organizing scenes and shots, assigning tasks, and creating a production schedule to maintain workflow. Coordinated with voice actors and composers, securing auditions and successfully partnering with a composer for an original score. Helped develop the film’s concept, script, and storyboard, and contributed to creating the animatic to establish timing. Animated and composited assigned shots, including rough animation, cleanup, coloring, and shading before placing them in 3D backgrounds. Animated camera movement to enhance cinematic storytelling. Edited and integrated music and sound effects into the final film.
Unpaid Intern at JCFilms Studios
May 1, 2024 - July 31, 2024
Created rough animation passes for assigned shots in a short 2D animated film. Collaborated with a team to align animation with the project’s vision. Applied industry-standard animation principles to enhance storytelling.
Animator, Storyboard Artist, Sound Editor at Lost in the Pleistocene, ASU
May 1, 2024 - August 5, 2025
Co-developed the film concept, script, and storyboard with a team of three. Created the animatic with placeholder audio to establish timing and narrative flow. Animated characters in half of the film’s shots, including rough animation, keyframes, in-betweens, and cleanup. Edited and mixed the majority of the film’s sound for the final cut.
Team Lead, Animator, Storyboard Artist, Sound Editor at Echoes of the Forest, ASU
May 1, 2025 - August 5, 2025
Led production planning by organizing scenes and shots, assigning tasks, and creating a production schedule. Coordinated with voice actors and composers, securing auditions and partnering with a composer for an original score. Helped develop the film’s concept, script, and storyboard, contributing to the animatic for timing. Animated and composited assigned shots, including rough animation, cleanup, coloring, and shading within 3D backgrounds. Animated camera movement to enhance cinematic storytelling. Edited and integrated music and sound effects into the final film.
Unpaid Intern at JCFilms Studios (Remote)
July 1, 2024 - August 5, 2025
Created rough animation passes for assigned shots in a short 2D animated film. Collaborated with a team to align animation with the project’s vision. Applied industry-standard animation principles to enhance storytelling.

Education

Bachelor of Fine Arts at Arizona State University
August 18, 2021 - May 14, 2025
Bachelor in Art (Animation)
High School Diploma at Highland High School, Gilbert
August 1, 2017 - May 31, 2021
Bachelor of Fine Arts at Arizona State University
August 1, 2021 - May 31, 2025
High School Diploma at Highland High School
August 1, 2017 - May 31, 2021
Bachelor of Fine Arts at Arizona State University, Herberger Institute for Design and the Arts
August 1, 2021 - May 1, 2025
High School Diploma at Highland High School, Gilbert
August 1, 2017 - May 1, 2021

Qualifications

6 year Golden Scholar Award
May 15, 2015 - May 15, 2021
Presidential Scholarship to ASU
August 1, 2021 - May 14, 2025
Full ride scholarship to Arizona State University
Dean’s List - 4 Semesters
August 1, 2021 - May 15, 2023
Golden Scholar Award
January 1, 2015 - December 31, 2021
Presidential Scholarship to ASU
January 1, 2021 - December 31, 2025
Dean’s List - 4 Semesters
August 1, 2021 - May 31, 2025
Golden Scholar Award
January 11, 2030 - August 5, 2025
Presidential Scholarship to ASU
January 11, 2030 - August 5, 2025
Dean’s List - 4 Semesters
January 11, 2030 - August 5, 2025

Industry Experience

Media & Entertainment, Other, Education, Professional Services
    uniE608 Emma Carpenter Spring 2024 Animation Reel
    This is some examples of my work as of spring 2024. animation 2Danimator showreel animator
    paper Lost in the Pleistocene

    In my Junior year at university I collaborated with two other animation students to create a 2.5 minute long short film featuring a young, prehistoric bison calf. I contributed to the creation of the film concept, the writing of the script, the character design and the creation of a storyboard in the preproduction stage of the film. Once we got into production I was tasked with creating the 2D animation for half of the film. Once the animation and compositing was completed I then designed and edited the sound for most of the film.