I’m a Sr. Unity Developer based in Baton Rouge, Louisiana, specializing in high-performance game development, VR training systems, and industrial simulation software. I’ve spent my career building scalable, production-ready applications using Unity 3D, C#, and XR technologies across gaming and enterprise environments.
I’ve led cross-functional teams developing mobile and PC games, immersive VR sports experiences with Status Pro, and large-scale training simulations for organizations like ExxonMobil and Chevron. My focus is on strong technical architecture, performance optimization, and delivering polished interactive experiences that solve real business problems while maintaining high production standards.
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