I’m a Sr. Unity Developer based in Baton Rouge, Louisiana, specializing in high-performance game development, VR training systems, and industrial simulation software. I’ve spent my career building scalable, production-ready applications using Unity 3D, C#, and XR technologies across gaming and enterprise environments. I’ve led cross-functional teams developing mobile and PC games, immersive VR sports experiences with Status Pro, and large-scale training simulations for organizations like ExxonMobil and Chevron. My focus is on strong technical architecture, performance optimization, and delivering polished interactive experiences that solve real business problems while maintaining high production standards.

Eric Zachary Mouledoux

I’m a Sr. Unity Developer based in Baton Rouge, Louisiana, specializing in high-performance game development, VR training systems, and industrial simulation software. I’ve spent my career building scalable, production-ready applications using Unity 3D, C#, and XR technologies across gaming and enterprise environments. I’ve led cross-functional teams developing mobile and PC games, immersive VR sports experiences with Status Pro, and large-scale training simulations for organizations like ExxonMobil and Chevron. My focus is on strong technical architecture, performance optimization, and delivering polished interactive experiences that solve real business problems while maintaining high production standards.

Available to hire

I’m a Sr. Unity Developer based in Baton Rouge, Louisiana, specializing in high-performance game development, VR training systems, and industrial simulation software. I’ve spent my career building scalable, production-ready applications using Unity 3D, C#, and XR technologies across gaming and enterprise environments.

I’ve led cross-functional teams developing mobile and PC games, immersive VR sports experiences with Status Pro, and large-scale training simulations for organizations like ExxonMobil and Chevron. My focus is on strong technical architecture, performance optimization, and delivering polished interactive experiences that solve real business problems while maintaining high production standards.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Work Experience

Lead Unity Developer at RYBO Tech
May 1, 2025 - Present
Lead a cross-functional Unity 3D team to design and develop high-performance fantasy-style games across mobile and PC. Architected a casual city-builder with online features. Led development of a fast-paced action-puzzle game with C# architecture. Set technical direction, performed code reviews, and designed scalable Unity systems. Implemented best practices for mobile optimization, multiplayer support, and cross-platform deployment.
Unity VR Programmer at Pixel Dash Studios
September 1, 2021 - April 30, 2025
XR-focused Unity VR programmer delivering performance optimization and VR UI systems. Ported assets to Oculus Quest and Steam platforms. Owned VR GUI and interactive UI for Pro Era titles. Led optimization of a large-scale VR safety training simulation for ExxonMobil on next-gen hardware. Improved rendering, memory usage, and UX across XR apps.
Lead Interactive Content Engineer at Tantrum Lab
June 1, 2016 - August 31, 2019
Led immersive VR training projects for enterprise clients in Energy, Healthcare, and Hospitality. Built Unity 3D applications for Oculus and HTC Vive. Managed and mentored software developers while contributing hands-on C# development. Optimized 3D assets and pipelines with Blender. Developed Health & Safety simulations for Chevron and Sparrow Group; designed interactive digital museum exhibits and experiential installations.
Unity 3D Graphics Programmer at Nabors Industries
August 1, 2019 - September 1, 2021
Unity 3D Graphics Programmer developing advanced simulation systems for oil & gas drilling operations. Designed and implemented real-time industrial simulations using Unity 3D and C#. Integrated legacy enterprise systems into modern simulation frameworks. Refactored legacy code to boost efficiency, stability, and scalability. Collaborated with engineering teams to translate drilling processes into accurate interactive simulations.

Education

Advanced Degree in Professional Game Development at Academy of Interactive Entertainment
January 11, 2030 - February 24, 2026
H.S. Diploma at Mentorship Academy of Digital Art
January 11, 2030 - February 24, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Media & Entertainment, Manufacturing, Professional Services