Available to hire
Hello,
I am a Unity and C# developer with 8+ years of experience delivering mobile, PC, VR, and multiplayer projects. I specialize in building scalable, system-driven architectures with a strong focus on performance, maintainability, and long-term growth.
I’ve shipped 10+ mobile titles and developed a solo PC game on Steam, handling everything from core systems to release.
Steam: Website not available. Sign in: https://www.twine.net/signup
GitHub: Website not available. Sign in: https://www.twine.net/signup
Sincerely,
Enes Sahin
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Turkish
Fluent
Arabic
Fluent
Work Experience
Senior Unity Engineer at Hero Games
January 1, 2021 - January 1, 2023Developed 15+ mobile arcade and idle games. Created VR experiences using Unity; designed physics-based VR combat system with custom joint physics. Built and maintained VR gameplay mechanics using both GameObject and ECS/DOTS approaches. Contributed to backend systems and blockchain integration. Collaborated cross-functionally with design and backend teams.
Senior Game Developer at High Street Market
January 1, 2023 - January 1, 2025Designed and implemented modular game play systems with a focus on scalability and maintainability. Worked across core game play, tools, optimization, and build pipelines. Laid architectural groundwork for future multiplayer and open-world features.
Game Developer at Idle Fisher
January 1, 2019 - December 31, 2019Designed and developed an idle fishing game. Implemented systems including boat battles, fish variety, progression, and upgrades.
Game Developer at Idle Town
January 1, 2017 - January 1, 2017Multiplayer idle game built as a Telegram chat bot. Achieved 300,000+ registered players. Designed server-side logic, progression system, and multiplayer interactions.
Senior Game Developer at Hero Games
November 1, 2021 - June 1, 2023Developed HG Builder, a Python-based CI/CD tool integrating Fastlane and Slack, and architected a reusable Unity idle/arcade framework. Led feature development across multiplayer, performance optimization, and DOTS workflows, built modular systems for inventory, progression, and monetization, and mentored junior developers. Coordinated cross-team integration with analytics, ads, and tooling to deliver production-ready features.
Senior Unity Engineer at High Street Market
July 1, 2023 - September 1, 2025Architected a physics-driven VR gladiator combat prototype in Unity with modular weapons systems and AI-driven NPCs. Implemented integration of GPT models and Google Text-to-Speech for immersive dialogues, and built an Idle Arcade Framework for rapid mobile game development (save/load, economy, progression, inventory, upgrades, offline progression). Led core gameplay loop design and performance optimization across multiple projects; integrated ads and analytics.
Lead Game Developer at Nocturn Forge
January 1, 2025 - January 1, 2026Developed an open-world simulation game (My Corp Cargo Simulator) with a scalable, data-oriented architecture (Core → Systems → Gameplay) using composition-based design. Built a custom DI container, editor tooling, logging, and data-driven configuration systems. Implemented IK-driven interaction for dynamic VR experiences, modular combat systems, AI agents, and ship interactions; integrated advanced gameplay systems, leaderboards, and progression metrics.
Independent Project - Idle Town at Idle Town (personal project)
January 1, 2017 - December 31, 2017Developed an asynchronous multiplayer Telegram game using PHP, MySQL, Webhooks, and Cron Jobs. Built resource systems, progression pipelines, PvE/PvP/boss battles, clan management, and leaderboards. Implemented in-game payments via Xsolla and achieved 400K+ registered users with 1K+ active players.
Founder / Lead Developer at Nocturn Forge
January 1, 2025 - January 1, 2026Founded and led development of an open-world simulation game (My Corp Cargo Simulator). Architected a modular, data-driven architecture (Core → Systems → Gameplay) using composition-based design. Built a custom DI container, editor tooling, logging, and data-driven configuration systems. Engineered grid-based open-world streaming with Addressables and an ID-based identity system; implemented core gameplay systems (inventory, delivery, character customization); built IK-driven interactions and AI-driven dynamic interactions; integrated OpenAI GPT models and Google Text-to-Speech APIs.
Freelance Game Developer at Idle Town
January 1, 2017 - January 1, 2017Developed an asynchronous multi-layer Telegram game using PHP, MySQL, Webhooks, and Cron Jobs. Built resource and progression systems, and implemented PvE, PvP, and boss combat with player progression and scaling.
Education
Bachelor's Degree in Computer Engineering at Ankara Yıldırım Beyazıt University
January 1, 2017 - January 1, 2021Bachelor's degree at Yildirim Beyazit University
January 1, 2017 - January 1, 2021Bachelor of Science in Computer Engineering at Yildirim Beyazit University
January 1, 2017 - January 1, 2021Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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