I am a versatile Unity Developer with over 3 years of experience sculpting engaging games, from initial ideas to cross-platform releases. I communicate effectively across diverse teams and quickly adapt to new technologies and project requirements, efficiently resolving unique development challenges. I am highly proficient in Unity, C#, and Git, with experience applying OOP and SOLID principles, and integrating packages like Zenject and UniRX to build scalable and maintainable codebases. I also have direct experience in self-publishing a mobile title for iOS, Android, and Web, which achieved over 200 downloads.

Arman Akhmetov

I am a versatile Unity Developer with over 3 years of experience sculpting engaging games, from initial ideas to cross-platform releases. I communicate effectively across diverse teams and quickly adapt to new technologies and project requirements, efficiently resolving unique development challenges. I am highly proficient in Unity, C#, and Git, with experience applying OOP and SOLID principles, and integrating packages like Zenject and UniRX to build scalable and maintainable codebases. I also have direct experience in self-publishing a mobile title for iOS, Android, and Web, which achieved over 200 downloads.

Available to hire

I am a versatile Unity Developer with over 3 years of experience sculpting engaging games, from initial
ideas to cross-platform releases. I communicate effectively across diverse teams and quickly adapt to new
technologies and project requirements, efficiently resolving unique development challenges. I am highly
proficient in Unity, C#, and Git, with experience applying OOP and SOLID principles, and integrating
packages like Zenject and UniRX to build scalable and maintainable codebases. I also have direct
experience in self-publishing a mobile title for iOS, Android, and Web, which achieved over 200
downloads.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

Unity Developer at Double Double Games
September 30, 2025 - October 9, 2025
Led the development of Paperbound, a 2D indie mobile/web puzzle game, from a game jam concept to a full release on iOS and Android. Optimized builds for WebGL and collaborated with web game platform Poki to launch on their platform. Reduced build size by over 50% (mobile from 100 MB to 45 MB; Web down to 10 MB) and improved performance across devices. Implemented ad mediation with 5+ networks, yielding first-game revenue. Ensured platform compliance (App Store / Google Play, privacy policy, GDPR, child protection) to enable listing and reach over 200 downloads.
Coding Instructor & Lua Developer at Creatubbles Inc.
January 1, 2025 - October 9, 2025
Led online Lua coding classes for groups of up to 8 children on SuperCode; co-designed multiplayer Roblox‑style mini-games and an immersive story campaign; provided 24/7 live coding support. Developed a new post-lesson summary format adopted company-wide, and facilitated guided level design and Lua lessons resulting in 100+ unique student-made mini-games published. Helped students troubleshoot and publish projects outside of class hours, fostering greater independence and skill growth.
Software Developer Co-op Intern at Uken Games
January 1, 2022 - October 9, 2025
Designed and optimized revenue features and improved UI/UX to boost engagement, retention, and satisfaction. Built new Bank features and optimized the timed reward system, increasing ad revenue by 10% and extending player retention from 7 to 12 days. Led UI/UX redesigns to enhance modal interactions, increasing engagement by 15%, and reduced UI bugs by 40% through profiling and improved testing. Contributed to a match-3 engine with robust unit tests to ensure reliability and performance.
Gameplay Unity Programmer (PixelGameJam 2025) at Double Double Games
May 1, 2025 - October 9, 2025
Created an isometric 2D roguelike base builder for PixelGameJam 2025 within 10 days, implementing core gameplay, upgrades, and stats using Zenject. Designed ScriptableObjects for upgrades and stat systems, integrated day-night cycle with URP, and refactored systems from MonoBehaviours to testable C# classes to improve maintainability.
Unity Developer at Double Double Games
September 1, 2025 - October 9, 2025
Led development of Paperbound, a 2D indie mobile/web puzzle game, turning a game jam idea into a full release on iOS and Android. Optimized WebGL build, partnered with Poki to launch on their platform. Implemented ad mediation across five networks, and ensured platform compliance with privacy policies and GDPR to achieve 200+ downloads.
Coding Instructor & Lua Developer at Creatubbles Inc.
January 1, 2025 - October 9, 2025
Led online Lua coding classes for groups of up to 8 children on SuperCode, co-designing multiplayer mini-games and an immersive story campaign. Delivered 24/7 live coding support and developed a post-lesson summary format, adopted company-wide, increasing student engagement and enabling over 100 student-made mini-games.
Software Developer Co-op Intern at Uken Games
January 1, 2022 - October 9, 2025
Designed and optimized revenue features and UI/UX to boost engagement and retention. Implemented new 'Bank' features and optimized timed reward systems, increasing ad revenue by 10% and extending average retention from 7 to 12 days; revamped the Bank UI to improve modal interactions and boost engagement by 15%. Maintained code quality with profiling and unit tests.

Education

Honours Bachelor of Science with Distinction in Computer Science at University of Toronto
January 1, 2018 - January 1, 2023

Qualifications

CompTIA Security+
January 15, 2025 - January 15, 2028

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

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