Ethan Adler
I am passionate about designing games that create engaging experiences for players, and I want to build my career in the game development industry. S.
About
I am passionate about designing games that create engaging experiences for players, and I want to build my career in the game development industry. I hold a B.S. in Game Design and Development from RIT and have professional experience developing interactive simulations in Unity and Unreal Engine, as well as hands-on experience designing and balancing game systems through academic projects.
My experience has given me exposure to both the technical and design sides of development. I have worked with Unity, Unreal, C#, and C++, collaborated with artists and programmers, and taken a lead design role on a student mobile game where I worked on mechanics, economy, progression, balance, UI flow, tutorials, and playtesting. Outside of development, my years as a competitive Magic and Lorcana player have given me another perspective on how players interact with game systems, evaluate strategies, and respond to changes in a competitive environment.
I am looking to begin my career in game development and contribute my combination of technical knowledge, design experience, and deep understanding of players to a game team.
- 7 years' experience
- Joined April 2024
Languages
- EnglishFluent
Industry experience
- Government
- Gaming
- Software & Internet
- Education
- Computers & Electronics
Work experience· 5 roles
Designed and created 3D systems for government and military contracts. Developed global rendering systems in Unreal while integrating with external systems such as Cesium. Built real-world environments using GIS data and enhanced terrain assets using Unreal PCG workflows. Implemented a system to read and write UDP data to enable simulation playback, and expanded the simulation pipeline by adding vehicles and other model assets.
Led a team delivering systems for government and military contracts. Developed a training platform used to teach critical concepts to military members. Programmed 2D and 3D systems to enable enhanced examination of models. Applied Scrum practices with source control to manage multiple products, coordinated multiple concurrent projects, ran daily standups, and communicated/translated technical concepts for non-technical management. Facilitated technical brainstorming sessions to guide implementation approaches for key problems.
Led a student project for a VR game and its promotional website (changelingVR.com). Coordinated with the VR game development team to create a website experience that functioned like a trailer for the game. Organized tasks and supported team delivery of multiple web-based experiences during the project timeline.
Education
Certifications and awards
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