I am a full-stack programmer specialized in Game Development (2D, 3D and VR), with a strong focus on stacks such as Unity (C#), Unreal Engine (C++), NestJS and ASP.NET Core. Drawing upon my computer science background I am always expanding my knowledge to the fullest and I am a firm believer in the value of lifelong learning. I am constantly seeking out new challenges, and I particularly enjoy solving complex problems. As a team worker, I am always happy to collaborate with others in pursuit of a shared goal.

Eric Marinho Diniz Araujo

I am a full-stack programmer specialized in Game Development (2D, 3D and VR), with a strong focus on stacks such as Unity (C#), Unreal Engine (C++), NestJS and ASP.NET Core. Drawing upon my computer science background I am always expanding my knowledge to the fullest and I am a firm believer in the value of lifelong learning. I am constantly seeking out new challenges, and I particularly enjoy solving complex problems. As a team worker, I am always happy to collaborate with others in pursuit of a shared goal.

Available to hire

I am a full-stack programmer specialized in Game Development (2D, 3D and VR), with a strong focus on stacks such as Unity (C#), Unreal Engine (C++), NestJS and ASP.NET Core. Drawing upon my computer science background I am always expanding my knowledge to the fullest and I am a firm believer in the value of lifelong learning. I am constantly seeking out new challenges, and I particularly enjoy solving complex problems. As a team worker, I am always happy to collaborate with others in pursuit of a shared goal.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

Portuguese
Fluent
English
Advanced
Spanish; Castilian
Intermediate

Work Experience

Full-Stack Game Programmer at 7TEEN Games
January 1, 2022 - January 1, 2023
At 7Teen Games, a developer focused on MMOs for mobile and web platforms, I worked on both the development of new features and the maintenance of a legacy codebase for a game already in production. My role involved delivering stable and scalable improvements to gameplay systems, enhancing user experience, and fixing critical bugs in a high-impact environment.
Full-Stack Game Programmer at Blue Gravity Studios
January 1, 2019 - January 1, 2022
At Blue Gravity Studios, I work as a Full Stack Game Developer, leading the implementation of both gameplay systems using Unity (C#) and backend infrastructure using NestJS, TypeORM, and PostgreSQL. My work bridges client-server communication, delivering seamless integration of cloud services and backend logic into engaging and scalable online gameplay experiences.
Game Developer at Federal Institute of Education, Science and Tech
December 1, 2021 - August 31, 2022
I utilized Unity (C#) to develop the core gameplay mechanics, user interface (UI), animations, and overall game design for CSPF, a 2D educational card game developed as part of IFMA's Games Factory project.

Education

Technical degree at Méliès
January 1, 2022 - January 1, 2025
Bachelor of Science at Federal Institute of Education, Science and Tech
January 1, 2020 - January 1, 2023
Postgraduate at Federal Institute of Education, Science and Tech
January 1, 2023 - January 1, 2024
Initial and Continuing Training at Federal Institute of Education, Science and Tech
January 1, 2021 - December 31, 2021

Qualifications

Unreal Engine 5 C++ Multiplayer Shooter
January 1, 2022 - June 10, 2026
Unity Create With VR
January 1, 2022 - June 10, 2026
Complete Game Development Course
January 1, 2021 - June 10, 2026
Unity from Zero to Professional
January 1, 2021 - June 10, 2026
Unreal Engine VR Development Fundamentals
January 1, 2022 - June 10, 2026
Unity Create With Code
January 1, 2021 - June 10, 2026

Industry Experience

Gaming, Education