Available to hire
I am a full-stack programmer specialized in Game Development (2D, 3D and VR), with a strong focus on stacks such as Unity (C#), Unreal Engine (C++), NestJS and ASP.NET Core. Drawing upon my computer science background I am always expanding my knowledge to the fullest and I am a firm believer in the value of lifelong learning. I am constantly seeking out new challenges, and I particularly enjoy solving complex problems. As a team worker, I am always happy to collaborate with others in pursuit of a shared goal.
Skills
Language
Portuguese
Fluent
English
Advanced
Spanish; Castilian
Intermediate
Work Experience
Full-Stack Game Programmer at 7TEEN Games
January 1, 2022 - January 1, 2023At 7Teen Games, a developer focused on MMOs for mobile and web platforms, I worked on both the development of new features and the maintenance of a legacy codebase for a game already in production. My role involved delivering stable and scalable improvements to gameplay systems, enhancing user experience, and fixing critical bugs in a high-impact environment.
Full-Stack Game Programmer at Blue Gravity Studios
January 1, 2019 - January 1, 2022At Blue Gravity Studios, I work as a Full Stack Game Developer, leading the implementation of both gameplay systems using Unity (C#) and backend infrastructure using NestJS, TypeORM, and PostgreSQL. My work bridges client-server communication, delivering seamless integration of cloud services and backend logic into engaging and scalable online gameplay experiences.
Game Developer at Federal Institute of Education, Science and Tech
December 1, 2021 - August 31, 2022I utilized Unity (C#) to develop the core gameplay mechanics, user interface (UI), animations, and overall game design for CSPF, a 2D educational card game developed as part of IFMA's Games Factory project.
Education
Technical degree at Méliès
January 1, 2022 - January 1, 2025Bachelor of Science at Federal Institute of Education, Science and Tech
January 1, 2020 - January 1, 2023Postgraduate at Federal Institute of Education, Science and Tech
January 1, 2023 - January 1, 2024Initial and Continuing Training at Federal Institute of Education, Science and Tech
January 1, 2021 - December 31, 2021Qualifications
Unreal Engine 5 C++ Multiplayer Shooter
January 1, 2022 - June 10, 2026Unity Create With VR
January 1, 2022 - June 10, 2026Complete Game Development Course
January 1, 2021 - June 10, 2026Unity from Zero to Professional
January 1, 2021 - June 10, 2026Unreal Engine VR Development Fundamentals
January 1, 2022 - June 10, 2026Unity Create With Code
January 1, 2021 - June 10, 2026Industry Experience
Gaming, Education
Skills
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