I am a full-stack programmer specialized in Game Development (2D, 3D and VR), with a strong focus on stacks such as Unity (C#), Unreal Engine (C++), NestJS and ASP.NET Core. Drawing upon my computer science background I am always expanding my knowledge to the fullest and I am a firm believer in the value of lifelong learning. I am constantly seeking out new challenges, and I particularly enjoy solving complex problems. As a team worker, I am always happy to collaborate with others in pursuit of a shared goal.

Eric Marinho Diniz Araujo

I am a full-stack programmer specialized in Game Development (2D, 3D and VR), with a strong focus on stacks such as Unity (C#), Unreal Engine (C++), NestJS and ASP.NET Core. Drawing upon my computer science background I am always expanding my knowledge to the fullest and I am a firm believer in the value of lifelong learning. I am constantly seeking out new challenges, and I particularly enjoy solving complex problems. As a team worker, I am always happy to collaborate with others in pursuit of a shared goal.

Available to hire

I am a full-stack programmer specialized in Game Development (2D, 3D and VR), with a strong focus on stacks such as Unity (C#), Unreal Engine (C++), NestJS and ASP.NET Core. Drawing upon my computer science background I am always expanding my knowledge to the fullest and I am a firm believer in the value of lifelong learning. I am constantly seeking out new challenges, and I particularly enjoy solving complex problems. As a team worker, I am always happy to collaborate with others in pursuit of a shared goal.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

Portuguese
Fluent
English
Advanced
Spanish; Castilian
Intermediate

Work Experience

Full-Stack Game Programmer at 7TEEN Games
January 1, 2022 - January 1, 2023
At 7Teen Games, a developer focused on MMOs for mobile and web platforms, I worked on both the development of new features and the maintenance of a legacy codebase for a game already in production. My role involved delivering stable and scalable improvements to gameplay systems, enhancing user experience, and fixing critical bugs in a high-impact environment.
Game Developer at Federal Institute of Education, Science and Tech
December 1, 2021 - August 31, 2022
I utilized Unity (C#) to develop the core gameplay mechanics, user interface (UI), animations, and overall game design for CSPF, a 2D educational card game developed as part of IFMA's Games Factory project.
Full-Stack Game Programmer at Blue Gravity Studios
January 1, 2019 - January 1, 2022
At Blue Gravity Studios, I work as a Full Stack Game Developer, leading the implementation of both gameplay systems using Unity (C#) and backend infrastructure using NestJS, TypeORM, and PostgreSQL. My work bridges client-server communication, delivering seamless integration of cloud services and backend logic into engaging and scalable online gameplay experiences.

Education

Technical degree at Méliès
January 1, 2022 - January 1, 2025
Bachelor of Science at Federal Institute of Education, Science and Tech
January 1, 2020 - January 1, 2023
Postgraduate at Federal Institute of Education, Science and Tech
January 1, 2023 - January 1, 2024
Initial and Continuing Training at Federal Institute of Education, Science and Tech
January 1, 2021 - December 31, 2021

Qualifications

Unreal Engine 5 C++ Multiplayer Shooter
January 1, 2022 - June 10, 2026
Unity Create With VR
January 1, 2022 - June 10, 2026
Complete Game Development Course
January 1, 2021 - June 10, 2026
Unity from Zero to Professional
January 1, 2021 - June 10, 2026
Unreal Engine VR Development Fundamentals
January 1, 2022 - June 10, 2026
Unity Create With Code
January 1, 2021 - June 10, 2026

Industry Experience

Gaming, Education