Hi, I’m Erin Lawson, a concept artist and art director who thrives on turning ideas into vivid visuals. I’ve led cross-functional teams, designed research systems, and collaborated with editors and clients to deliver compelling artwork under tight deadlines. I’ve worked across animation and game projects, shaping visuals from early concepts to final production, while keeping a friendly, collaborative approach.
Currently I’m directing the visuals for Mymicry, a stylized, story-driven PC game, and I’m exploring painting and interdisciplinary design. I enjoy building strong creative processes, mentoring teammates, and translating ideas into assets that engage players and audiences.
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